RPG - Dragon Warrior Style WIP

LiquidGameworksLiquidGameworks Anchorage, AKMember, Sous Chef Posts: 956
edited November 2012 in Announce Your Game!
Yo!

I've finally begun on my inspiration for game making, a Dragon Warrior style RPG. Basically, a turn based JRPG game.

I thought I'd start this thread as a means of keeping track of my progress.

The video doesn't show everything that's in place at the moment, but this is what currently works.

-Battle generation - The game can choose which monsters to feature based on location, and pulls all of the monster stats from tables.

-Turn based battle - Well, you can see it in action. I have algorithms in here which utilize both Hero and Monster stats to calculate attack and defense. Dynamic text tells the player who the monster is, and what the battle stats are.

-Dynamic Stats - The game recognizes items which enhance defense/attack, and keeps track of earned xp/gold (not shown, but it does).

-Integrated XP system - All stats are tracked in tables in such a way that you can multiple accounts on the same game.

I'll make sure to keep posting videos, and the next should include more of the art, as well as visual representations of the XP system.

Next on the list... Towns People and dynamic dialogue! All I want for Christmas is snap to grid. :P

Comments

  • boredaholicboredaholic Member Posts: 47
    It's looking good! My suggestion is to lower the font size just a little bit that way when it says "You've been attacked by a sheep" at '33 seconds it fits. Or have it scroll maybe? Something of the sort so you can read it all. Just my suggestion. Possibly a fight scene?
  • LiquidGameworksLiquidGameworks Anchorage, AKMember, Sous Chef Posts: 956
    Hah, yeah, this is a very rough draft. Its not the intent to finish with cut off text. :P
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Looks good man. I love the fact that a lot of the advanced GS users are doing RPGs, I think there a ton of fun and can't wait to play them all. Keep us posted!

    John
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Looks awesome
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Sweetness! I'm bookmarking this thread. :D
  • floydianspiralfloydianspiral Member, PRO Posts: 308
    Looks great! After doing loading/saving stats for some demo games I would not wish it upon my worst enemy to do that kind of stuff with GS on the scale you are doing, good luck!
  • POMPOM Member Posts: 2,599
    @LiquidGameworks
    Looks like a good start! welcome to the RPG club mate ;)

    Roy.
  • LumpAppsLumpApps Member Posts: 2,881
    Cute!
  • TesseractEngineTesseractEngine Member Posts: 180
    Looking great @LiquidGameworks! Very excited to see more!
  • mrpacogpmrpacogp Member Posts: 400
    I like that kinda of games...
  • LiquidGameworksLiquidGameworks Anchorage, AKMember, Sous Chef Posts: 956
    @floydianspiral Tables are the answer! Its quite nice to be able to save all the stats which are accumulated. Keeping track of all the stats (in terms of making sure they all go to the right table area) is a bit tedious, but once you have that, making it so it can track multiple accounts is really easy, as its just a matter of designating a new row.

    @all Glad you enjoy! I'll include a video soon demonstrating the XP system, and what it'll look like when the Hero (which will be a custom name of course) actually levels up.
  • HoneyTribeStudiosHoneyTribeStudios Member Posts: 1,792
    Looks intersting. My request: don't have too much grinding (which gets really boring is Squaresoft games) and certainly don't have random battles that trigger every x seconds.
  • LiquidGameworksLiquidGameworks Anchorage, AKMember, Sous Chef Posts: 956
    @HoneyTribeStudios I feel ya on the grinding. The goal is to have a constantly evolving story line that, if followed, will help the player progress without having to do much extracurricular grinding, which of course will be a bit of a departure from the original Dragon Warrior. However, I do have it set up so that when the hero is walking, random battles can occur which have monsters specific to the region the hero is currently in, much like Dragon Warrior (though, its based on a random number generator tied to distance walked, not a timer). How would you have the battles occur?
  • HoneyTribeStudiosHoneyTribeStudios Member Posts: 1,792
    Well I just always found it annoying with random battles - as a player I want to be able to choose how I play the game. Having monsters on the map/level always made more sense to me. You can choose to fight them or just run past them.

    The exploration and story parts are the bits I like about RPGs, so being forced to go through the battle system over and over saps the fun out of it for me.

    I'm sure people will be fine with grinding, maybe even like it. But I think giving the player choice would be better.
  • LiquidGameworksLiquidGameworks Anchorage, AKMember, Sous Chef Posts: 956
    @HoneyTribeStudios Hm... You've given me something to think about. Do you have any examples of turn based games which also have the option to choose when to battle? I'd be curious to see how it works. Of course, this game is supposed to bring back the simplicity of original RPGs, not rival WoW. :P
  • HoneyTribeStudiosHoneyTribeStudios Member Posts: 1,792
    edited November 2012
    Chrono trigger! There are a few certain areas where you have to battle. But in general they're collision based so you can run around the maps/dungeons and avoid the battles if you want to.

  • basil81basil81 PRO Posts: 103
    Chrono Trigger is the only JRPG I ever finished from beginning to end, the greatest of the bunch in my opinion.
  • Dreamwalker-SJMDreamwalker-SJM Member Posts: 8

    That's exactly what I wanted to create: JRPG -- I am more curious about battle system is how do you set up a random encounter battle like classic JRPG ^__^

    I'll be grateful if you answer it heh
    hope I might ask you few question about JRPG system!

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