Signed APK won't install on device.
Vision Strike Ware LLC
Member Posts: 86
in Tech Support
I built the app, (GS for Win7) and finally got the APK signer working and got it signed and now I try to install it on my android device and the installation starts like normal and the name and icon comes up and then it just says "application not installed", no other error. Any ideas? I install apks from other app building software all the time with no issues.
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If not, and it works on MAC, I have a MAC also I can build from, guess that's next on the list...
...this seems like an unreasonable amount of work for something that should be simple. I've already put about 12+ hours into this. Why doesn't the server side sign the app and just ask for info at build time and send us a signed APK? (like andromo/seattleclouds/etc) But regardless, I just need to know how to get it done.
- I am unable to publish now from the Windows GS, however I am transferring the project onto a copy of GS on a different Windows machine to see if that works for publishing, if not then I will copy it to the MAC Book.
An error was encountered when uploading project: System.Net.WebException:
The operation was times out
at System.Net.Http.WebRequest.GetResponse()
at Game Salad.Xaml.Publishing.Projectupload.uploadFile_DoWork(Object sender, DoWorkEventArgs e)
Going back to plan B, move to the Mac and see if that will publish...
Your the man Mattrouse1. I'm getting the same problem right now. I will use your method. I don't know if it'll work yet, but this is extremely helpful to know someone else have the same problem and solved it. Thanks a bunch buddy.
haha, same thing happening with me, i would sign my .ipa files and submit them to apple, i would also try install that .ipa on my device.
but it wouldn't work, so i had to jailbreak
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