Collision detection on animated sprite question?
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I have a character in my next game that is kind of lanky. So to get all the frames of the animation to work I had to use a pretty large actor. Is this going to cause me problems for colision detection? GS does not collide with pixels right? just the bounding frame of the actor. Any ideas?
Comments
So square is easy.... The entire actor is colldible with others.
The circle is a bit different. If you were to think of photoshop or any image editor. Take a rectangle the size of your actor and draw a oval from corner to corner. that is your collision size.
Hope this helps.
Michael
BTW, this is why so many for fighting for polygon collision sizes on the road map.