Im making an ball game that drops when you touch the start button but if i reset the game the ball drops everytime? how do i make the ball stops dropping when the scene resets or to the next scene?
You will need an attribute that sets that ball's action (that button press) back to zero/false each time you reset, or start that scene. Otherwise the memory and logic will think, "okay time for the ball to drop, because you already pressed the button".
So if the button press = 1 or true: ball drop (action). When scene is reset/restarted button press = 0 or false. It's kinda like having to give very precise instructions to someone with very short term memory.
@RP You will need an attribute that sets that ball's action (that button press) back to zero/false each time you reset, or start that scene. Otherwise the memory and logic will think, "okay time for the ball to drop, because you already pressed the button". How do i do that?
@ThomGames, just to be clear; understand that I'm not sitting on the edge of my seat to answer all your questions (or do it for you, I'm working)...please direct them to everyone in this thread.
Direct your attention to the gamesalad cookbook and get an understanding on attributes, the types of attributes how and when to use them as well as when and how to implement behaviors and rules. You are jumping into the pool without a swimsuit. Ya dig?
Comments
So if the button press = 1 or true: ball drop (action). When scene is reset/restarted button press = 0 or false. It's kinda like having to give very precise instructions to someone with very short term memory.
interrogate these examples - http://gamesalad.com/manuals
How do i do that?
Direct your attention to the gamesalad cookbook and get an understanding on attributes, the types of attributes how and when to use them as well as when and how to implement behaviors and rules. You are jumping into the pool without a swimsuit. Ya dig?
http://cookbook.gamesalad.com/
http://cookbook.gamesalad.com/tutorials/2/parts/8