Problem with collision group
butterbean
Member Posts: 4,315
I originally had my player rule set up as "If actor overlaps or collides with actor "enemy name"
And I checked each enemy actor prototype
I tried changing the collision group of all enemies to collision group 2
Now what happens when she collides with a pacing enemy is that once she dies upon collision, the enemy speeds up it's movement, whereas before, when I didn't place that pacing enemy in a collision group, she died, and it didn't effect his movement....
Is there anything I can change in that enemy so that I can include him in a collision group so he won't accelerate his movement when she overlaps with him?
And I checked each enemy actor prototype
I tried changing the collision group of all enemies to collision group 2
Now what happens when she collides with a pacing enemy is that once she dies upon collision, the enemy speeds up it's movement, whereas before, when I didn't place that pacing enemy in a collision group, she died, and it didn't effect his movement....
Is there anything I can change in that enemy so that I can include him in a collision group so he won't accelerate his movement when she overlaps with him?
Comments
I just fixed it by applying a max speed to the pacing enemy, and it seems to work