Problem with collision group

butterbeanbutterbean Member Posts: 4,315
edited November -1 in Working with GS (Mac)
I originally had my player rule set up as "If actor overlaps or collides with actor "enemy name"

And I checked each enemy actor prototype

I tried changing the collision group of all enemies to collision group 2

Now what happens when she collides with a pacing enemy is that once she dies upon collision, the enemy speeds up it's movement, whereas before, when I didn't place that pacing enemy in a collision group, she died, and it didn't effect his movement....

Is there anything I can change in that enemy so that I can include him in a collision group so he won't accelerate his movement when she overlaps with him?

Comments

  • butterbeanbutterbean Member Posts: 4,315
    Update:

    I just fixed it by applying a max speed to the pacing enemy, and it seems to work :)
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