Sounds great thank you. Strangely this coincided with our first tablet-sized android release so everyone was stumped on why it worked on Kindle but not on a Nexus 7.
@SaladStraightShooter Awesome news, thanks for the quick resolution, much appreciated. Do we need to re-upload our builds and then publish or can we just re-publish our builds that are already uploaded to the web publishing service?
@SaladStraightShooter I have now republished and uploaded the new version and I have had a review this morning saying it still does not work. Can one of your testing guys try it on a Nexus 7? It's killing my reviews!
If anyone could try and confirm I would hugely appreciate it as I have released the update saying it fixes the issue and according to the review today it does not and I look very silly due to this! If anyone can purchase and confirm, I will reimburse.
@beefy_Clyro - you should be able to just republish using the existing build you have uploaded.
Still having an issue as well. A lot of instances of text not appearing and what looks like some type of graphics corruption:
Simulator:
Galaxy Nexus Stock Android 4.2.1:
Simulator:
Galaxy Nexus Stock Android 4.2.1:
Testing this also made me notice text placement is also screwed up on older versions of Android. The two text lines in the top-left corner are displayed on two different actors located at the exact same x coordinates, of the same width, yet the text on the actor with the larger font is offset to the left by quite a bit.
Tranformer TF-101 4.0.3:
It offsets even MORE on Android 2.3.3 on an HTC EVO 4G, but I figure the point is made with the above screenshot.
And I have to say, a) being forced to keep those stock Android OS buttons on-screen and b) not being able to use them for anything but the frustration of users who accidentally touch them and get booted out of the app, which seems to restart from the beginning if the home button is bumped thus losing all player data because GS doesn't allow a save when one of those OS buttons is pressed, encourages the belief that a special kind of insanity I was previously sure was reserved for those poor characters in HP Lovecraft stories has affected the development team. Seriously, stay away from that multidimensional portal, guys.
It also ensures that it blurs pixel-perfect graphics formatted for the supposed resolution of the screen. Y'know, because people like feeling that they might need glasses. And since we can't check if those controls are on-screen or are hardware buttons, we can't really compensate for them in any way by resizing the app on-screen.
So, totally awesome. And by awesome I mean terrible.
Or, maybe awesome if you totally don't like nice things.
@PixelMetal Any chance you could try out LAD on your Nexus? as I take it GS won't be around till Monday.
That's horrible to see all those problems on yours! Have you tried rebuilding and seeing if the same happens? Might get better results reuploading as a new project and republishing.
@PixelMetal Any chance you could try out LAD on your Nexus? as I take it GS won't be around till Monday.
Are there private messages on these boards so I can give you an email address to send to?
EDIT: Nevermind, I see the link now. Will test and get back to you.
That's horrible to see all those problems on yours! Have you tried rebuilding and seeing if the same happens? Might get better results reuploading as a new project and republishing.
I'll try starting a new project with it. I'd literally just made the .apk I was testing before that post so I'd imagine the updates should have affected the project in some positive way, but...nope.
Go to the "SDK" folder, open the "tools" folder and then open the "android" file. It will open a Terminal windows and after some seconds it will automatically open the "Android SDK Manager". There you can see all the updates.
P.S. Some add ons require a valid login from the dev section of it's producer (like Motorola ones).
@PixelMetal@MarkOnTheIron I have now updated my SDK, reuploaded and republished. LAD v1.3 is now active on Play, could you please try this version on your Nexus 7 and let me know if its playable? Thanks
@PixelMetal I have no idea then as I have had an update to a review saying that it didnt work originally, my 1st update didnt work either but the latest, after updating SDK and uploading as a new project has worked on his Nexus 7.
So I have been playing with this having different results but here is what I have found.
1) If I create a brand new project using Gamesalad 0.10.1, then it will work on my Nexus 7 with no problems.
2) If I try to republish a project that was created with 0.10.0 and up, then it will work on my Nexus 7 with no problems.
3) If I try and republish a project that was originally created in (0.9.4), then it will not work correctly on my Nexus 7.
No matter what I try I cannot get old projects to work correctly if they were not originally created on 0.10.0 and up. Has anyone else had the same results?
So I have been playing with this having different results but here is what I have found.
1) If I create a brand new project using Gamesalad 0.10.1, then it will work on my Nexus 7 with no problems.
2) If I try to republish a project that was created with 0.10.0 and up, then it will work on my Nexus 7 with no problems.
3) If I try and republish a project that was originally created in (0.9.4), then it will not work correctly on my Nexus 7.
No matter what I try I cannot get old projects to work correctly if they were not originally created on 0.10.0 and up. Has anyone else had the same results?
Replace Nexus 7 with Galaxy Nexus and yes, same problem.
@wpaten - could you provide the link via PM of the older project you're encountering this issue with so QA can verify?
Ok so this is interesting...
I was getting ready to submit my file for you guys to QA but I saw that the upload restriction was 25 megs. So I had to get rid of a good portion of my game and graphics to get it down below that number. But since I had changed it so much with deleting files and scenes, I wanted to try and reexport it 1 more time just to see what would happen.
And of course, it installed and opened up just fine this time on my Nexus 7 (Android version 4.2.1 installed).
Which now means that there is something wacky with my Original file that I will have to go scene by scene and see what it is that is not allowing it to be installed correctly.
Hopefully this helps some people out there, as I know I was getting frustrated by not knowing what the deal was.
Comments
Any chance we can get a quick description of what the issue was so I can report back to my co-workers?
Do we need to re-upload our builds and then publish or can we just re-publish our builds that are already uploaded to the web publishing service?
Cheers
https://play.google.com/store/apps/details?id=com.kc8.ladkindle&feature=apps_topselling_paid#?t=W251bGwsMSwxLG51bGwsImNvbS5rYzgubGFka2luZGxlIl0.
I will reimburse the payment if needed.
If anyone could try and confirm I would hugely appreciate it as I have released the update saying it fixes the issue and according to the review today it does not and I look very silly due to this! If anyone can purchase and confirm, I will reimburse.
Thanks
Simulator:
Galaxy Nexus Stock Android 4.2.1:
Simulator:
Galaxy Nexus Stock Android 4.2.1:
Testing this also made me notice text placement is also screwed up on older versions of Android. The two text lines in the top-left corner are displayed on two different actors located at the exact same x coordinates, of the same width, yet the text on the actor with the larger font is offset to the left by quite a bit.
Tranformer TF-101 4.0.3:
It offsets even MORE on Android 2.3.3 on an HTC EVO 4G, but I figure the point is made with the above screenshot.
And I have to say, a) being forced to keep those stock Android OS buttons on-screen and b) not being able to use them for anything but the frustration of users who accidentally touch them and get booted out of the app, which seems to restart from the beginning if the home button is bumped thus losing all player data because GS doesn't allow a save when one of those OS buttons is pressed, encourages the belief that a special kind of insanity I was previously sure was reserved for those poor characters in HP Lovecraft stories has affected the development team. Seriously, stay away from that multidimensional portal, guys.
It also ensures that it blurs pixel-perfect graphics formatted for the supposed resolution of the screen. Y'know, because people like feeling that they might need glasses. And since we can't check if those controls are on-screen or are hardware buttons, we can't really compensate for them in any way by resizing the app on-screen.
So, totally awesome. And by awesome I mean terrible.
Or, maybe awesome if you totally don't like nice things.
That's horrible to see all those problems on yours! Have you tried rebuilding and seeing if the same happens? Might get better results reuploading as a new project and republishing.
EDIT: Nevermind, I see the link now. Will test and get back to you. I'll try starting a new project with it. I'd literally just made the .apk I was testing before that post so I'd imagine the updates should have affected the project in some positive way, but...nope.
P.S. Some add ons require a valid login from the dev section of it's producer (like Motorola ones).
@beefy_clyro: Same issue.
Testing on a Nexus 7.
1) If I create a brand new project using Gamesalad 0.10.1, then it will work on my Nexus 7 with no problems.
2) If I try to republish a project that was created with 0.10.0 and up, then it will work on my Nexus 7 with no problems.
3) If I try and republish a project that was originally created in (0.9.4), then it will not work correctly on my Nexus 7.
No matter what I try I cannot get old projects to work correctly if they were not originally created on 0.10.0 and up. Has anyone else had the same results?
I was getting ready to submit my file for you guys to QA but I saw that the upload restriction was 25 megs. So I had to get rid of a good portion of my game and graphics to get it down below that number. But since I had changed it so much with deleting files and scenes, I wanted to try and reexport it 1 more time just to see what would happen.
And of course, it installed and opened up just fine this time on my Nexus 7 (Android version 4.2.1 installed).
Which now means that there is something wacky with my Original file that I will have to go scene by scene and see what it is that is not allowing it to be installed correctly.
Hopefully this helps some people out there, as I know I was getting frustrated by not knowing what the deal was.