Confused with the screen sizes
Hello
Im a little confused here. What is the best way to implement the game so it fits perfect on both iPhone 5 and older devices' screen?
Should I create 2 different projects, one for iphone 5 and another for the older devices? Is there a choice to publish an app that is for only iphone 5 or for only older devices?
Because when i try over-scanning, my scenes doesn't seem right, some of my actors go off the screen because they are on the edge of the screen. And i don't I like letterbox because the game doesn't look neat.
A little help will be appreciated.
Im a little confused here. What is the best way to implement the game so it fits perfect on both iPhone 5 and older devices' screen?
Should I create 2 different projects, one for iphone 5 and another for the older devices? Is there a choice to publish an app that is for only iphone 5 or for only older devices?
Because when i try over-scanning, my scenes doesn't seem right, some of my actors go off the screen because they are on the edge of the screen. And i don't I like letterbox because the game doesn't look neat.
A little help will be appreciated.
Comments
You can make a rule that moves elements on the stage based on the size of the devices screen (testing if the device screen is 480 means the device is an iPhone4). This will stop elements being cropped. If you cannot move elements easily then you are stuck with using letter boxing.
You cannot publish for two separate phones anymore really.
That makes sense. Unfortunately, I already paid for my graphics and they were done for Iphone 4 resolutions.. I guess im stuck with the letter-boxing
How about the games developed before the iphone 5 came out? Stuck with letter-boxing as well?