Motivation Stories!

ElfizmElfizm Member Posts: 489
Hello All

So there is a lot of delevopers here on GameSalad and when you start making a big complex game, it becomes easy to lose motivation. I am sure there are a few out there, including myself, who just need to hear or read something inspiring to get them back on their feet.

So hopefully this thread is allowed and I am sorry if you disapprove of this.

But if you have any inspiring stories related to app delevopment with GameSalad, please share for everyone :)

Comments

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    What it comes down to is how bad you want it. You have to ask yourself "do I really want to do this?" The key is to learn to have self motivation, to learn to push yourself past these blocks and not let up. Another thing is to get a mentor or coach to push you until you develop that discipline yourself. Having a motivated partner helps as now you've made a commitment to someone else and if you value the commitment, you will push on through to honor it. Just a few thoughts.
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    I agree with @FryingBaconStudios

    It's hard when doing it by yourself to stay motivated. It takes a lot of self discipline to push yourself through those final stages, and get your app out. Working with a partner, or a team helps a lot. Having other people relying on you, besides yourself, is a good motivator.
  • 3itg3itg Member, PRO Posts: 382
    I have been succumbing to this lately... Hit a major roadblock with publishing and it has killed my motivation.
    about 5 months into this very complex game.
    Ive tried finding artists or partners to work with thinking it will help, but its easier said than done.
    One thing I was doing that helped was breaking up my tasks into smaller, more manageable pieces. Accomplishing smaller more immediate goals helps you feel more accomplished :P
  • ElfizmElfizm Member Posts: 489
    So here is what I usually do: first off it is very difficult to make a game on your own, hence as people have said. But a lot of us aren't in teams or partner ships and have to find other means. Use your work mates (school mates if your in school) and just show them what you have done. Most times they enjoy if you put the time in. They say recommendations or ideas that gets your brain ticking again and you start wanting to complete new level, features ect to show them later. I think that's why people start W.I.P, not all, but some like the idea of getting ideas and making it into Their game and show and tell people.

    I am not saying that works for everyone but it's an idea if your losing motivation, share it with someone (maybe someone who doesn't do game making so they don't still idea)

  • EbreezeEbreeze Member, PRO Posts: 481
    If your serious about this as a full time job, getting people around is a must. I have a friend who works at the biggest game company in the world but can't break into the development and is thrilled to even just see the games I work on. And yeah making a game that can break into today market is gonna take serious work, your shooting yourself in the foot going solo...chances are the game just won't be that good , it's too hard. I currently am working with an artist, a pr person, my buddy (script) , a film editor and voice over people....aside from buying art. All these people drive me want to get a my act together ......best of luck

  • famekraftsfamekrafts Member, BASIC Posts: 834
    Well after trying every game engine out there I am finally at the brink of creating my own game after a decade of struggle. In India gaming is still not considered a career and I have been trying really hard to follow a path no body wants to walk on here. My major draw back has been not being a programmer. With torque and unity I got stuck with coding in the middle of my games, flash caused serious lags. I am a person who believes in creating hi quality graphics and that has been a major problem, as heavy graphics always cause some lag. I started making my current game in game maker and have found same problem. Then shifted to gs which I am very happy with.

    Well if you were me, motivation cannot come from outside people or source. It has to come from inside. When people question your work and there is almost no one to support you in developing simply because gaming is not considered a career here, what makes you keep trying is your own passion and zeal to create games.

    I would have surely got stuck again if gs community members didn't helped me out here and I am really great full to them.

    The best motivation right now and actually for most is to keep working on their game and once it starts to spread the wings you will get motivated by seeing the progress.

  • ElfizmElfizm Member Posts: 489
    @Ebreeze and @wickedsunny
    Well I think were getting to a stage in app delevopment were going solo may not be an option, I agree with that but really think being solo still has it's moment to shine...hint hint in a few months:)

    So here is a story to share, my mates friend made a game, not using GS, for android. It's a simple endless runner game but he did some clever marketing to make people want to play. He gets 1000 downloads a week on average all which are paid.
    But it's a game I would never buy and my first thoughts were like this is rubbish how did it get on here. But some how this uni student knew how to get people to buy his game and now has a fairly good pay each month and does no work. Good on him.


  • EbreezeEbreeze Member, PRO Posts: 481
    A thousand paid a week is terrific ...I'd like to know his friend haha
  • mataruamatarua Auckland, New ZealandMember Posts: 854
    I don't know if this is relevant as it will not help anybody but I am building this for me and not for the money or the or anybody else. But in saying that I am making it revenue beneficial and market focussed. Doesn't mean that's not important but first and foremost it's been a lifelong dream so I am following that dream :)
  • mataruamatarua Auckland, New ZealandMember Posts: 854
    @wickedsunny I think after being to India that yep you would find it hard for people to take you seriously but that will change and more than that you are in a very good position even being on here so good on you on both fronts for trying hard and succeeding at doing it too.
  • famekraftsfamekrafts Member, BASIC Posts: 834
    @Ebreeze and @wickedsunny
    Well I think were getting to a stage in app delevopment were going solo may not be an option, I agree with that but really think being solo still has it's moment to shine...hint hint in a few months:)

    So here is a story to share, my mates friend made a game, not using GS, for android. It's a simple endless runner game but he did some clever marketing to make people want to play. He gets 1000 downloads a week on average all which are paid.
    But it's a game I would never buy and my first thoughts were like this is rubbish how did it get on here. But some how this uni student knew how to get people to buy his game and now has a fairly good pay each month and does no work. Good on him.


    Seriously you need to learn marketing tips from your friend and use it for your game. :)
  • williamt2706williamt2706 Member, PRO Posts: 85
    @Ebreeze and @wickedsunny
    Well I think were getting to a stage in app delevopment were going solo may not be an option, I agree with that but really think being solo still has it's moment to shine...hint hint in a few months:)

    So here is a story to share, my mates friend made a game, not using GS, for android. It's a simple endless runner game but he did some clever marketing to make people want to play. He gets 1000 downloads a week on average all which are paid.
    But it's a game I would never buy and my first thoughts were like this is rubbish how did it get on here. But some how this uni student knew how to get people to buy his game and now has a fairly good pay each month and does no work. Good on him.


    i'd love to hear what your friend did, i'm a bit loss on how to promote my game
  • ElfizmElfizm Member Posts: 489
    Ok sorry a bit late but I didn't end up talking to him until yesterday:

    @wickedsunny
    He will be helping marketing our game when it gets finished, so hopefully that works out well :)

    @williamt2706

    As much as I would love to share or know myself he didn't actually say :(
    But he did hint at a few things, one was his university classes or something and talked to the computer guys there and they know people who know people ect

    Good luck being in India and start the beginning of the game delevoping over there :)

    Elfizm
  • famekraftsfamekrafts Member, BASIC Posts: 834
    Thanks man.
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