Have a few questions on spawning actors.
I am working on a large scale DoTA style 2D platform game and have a few questions about spawning. I have read small bits and pieces about an array system in place but I am trying to find out how it works, If there is not one in place currently than, I will need to go the hard way (roughly 50 actors to represent minions).
My setup right now is using a table for the actor information, I am unable to bind all of the information that I need to a specific actor without some additional workarounds for it. If I have to do so, than I will find a way to make it work.
*Note* This is the windows version that I am currently working with, advise with an apple could help, I will fiddle with features until i find it (assuming that the feature is currently supported in windows).
Also, I found a bug where if you make an Ipad game and reduce the resolution, the touch features on screen will no longer work. So I will need to remake a second game for Iphone/Andriod possibly.
My setup right now is using a table for the actor information, I am unable to bind all of the information that I need to a specific actor without some additional workarounds for it. If I have to do so, than I will find a way to make it work.
*Note* This is the windows version that I am currently working with, advise with an apple could help, I will fiddle with features until i find it (assuming that the feature is currently supported in windows).
Also, I found a bug where if you make an Ipad game and reduce the resolution, the touch features on screen will no longer work. So I will need to remake a second game for Iphone/Andriod possibly.
Comments
I dont need many actors on the field at a time, it is being designed for an Iphone or Ipad, so fewer units that are slightly larger will make it easier for the user to play for the style of game that I am making.