Tables

sebmat86sebmat86 Member Posts: 339
edited November 2012 in Working with GS (Mac)
ATTENTION everyone that does not get this whole thing with tables!

I´m working on a platformer that has a lot of small levels (very much like Super Meat Boy or CheesMan). Of course these levels are somewhat hardcore, why it´s highly important to be able to automatically save after every level. Or at least unlock levels, so that one can proceed the game later.

I´ve been scoping the forums for good explanations about this, also checking out TShirtBooth´s tutorials about tables... Still didn´t get it. I´m one of those who need to see with my own eyes from a template and study it in detail to understand the logic behind it.

So I can´t remember who on GS forum mentioned Deep Blue Apps... But they have a template for download, that is about unlocking levels using tables! It is SO good! I highly recommend it to you all struggling with understanding tables! Luckily the template is for free, you can find it here:

http://www.deepblueapps.com/levels-unlock-with-tables/

Deep Blue Apps has a lot of other super great templates, tools and full game-templates that you can buy for GS! Some are even free, like the one about tables. Do check them out!!!

Hopefully this will help you! Remember, STUDY the template thoroughly to understand the genius about tables!


Good luck,
Sebastian @ Venerable Rain

https://www.facebook.com/VenerableRain
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