collision size questions

40x40 size monster collision actor.
Size monster skin actor 100x100
monster collision actor in a monster skin actor, and move together.
destroy be destroy when the monster collision actor, monster skin actor wants to.
Here on the screen when the actor several monster skin actor, paired with a player attacks a monster collision actor and when you want to remove, how do I do that?

Or actor on collision size that you specify is it possible?


I larger create a monster, is to create a small area damage.

I'm sorry, I'm not a very good English.

Comments

  • RPRP Member Posts: 1,990
    edited November 2012
    Hit/collision boxes is an old term for what you want to do here. GameSalad is limited in its collision capabilities. The actual size of the 'monster' or character graphic determines how large your collision area is, however there is the option to select collision shape on the character (square or round). Square retains the exact dimensions of the gaphic where as round/circle will mimic a cut-edges effect to give you more room for non-collidable work space (rounds the graphic out). This is still limiting.

    As you mention above there is a way to attach a smaller hit box/collision box, by attaching a smaller transparent actor to your 'monster' character actor using the Constrain behavior. This will cause the hit-box to attach itself to your 'monster' giving you more room to shoot objects at a smaller center mass, so he can take damage more realistically.

    This is all done using the Constrain behavior, Rules, and Attributes.

    Below are a myriad of examples on collisions + collisions with custom hit boxes and collision work arounds. Give these all a good look for ideas and for what you need.







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