Help with publishing

I have tried to publish my iphone application but when i click the "start the app signing process" button it just pops up with an empty screen. Please help me with this problem.

Comments

  • famekraftsfamekrafts Member, BASIC Posts: 834
    Upgrade ur Xcode to latest version
  • bling4ubling4u Member Posts: 24
    Hi. I do not have x-code yet. I am still on the gamesalad end of the publishing. Thank you!
  • famekraftsfamekrafts Member, BASIC Posts: 834
    You need developer license 100 $ and Xcode from apple to even test your game.
  • linksunstriderlinksunstrider Member Posts: 22
    edited November 2012
    Developing games shouldn't be such a pain in the neck, GS is a great tool but putting so much obstacles to jump before getting a finished app that don't even have a standalone version isn't precisely fun. I've been learning the software and in a couple days I was ready to start developing stuff but then the boomer of the publishing process. It's a pain in the neck to impossible.
  • famekraftsfamekrafts Member, BASIC Posts: 834
    It's not gs mistake, it's apple iron hand, just see my reply on another thread for all the details.
  • linksunstriderlinksunstrider Member Posts: 22
    yeah but if is not GS fault then what keeps them from giving users a feature to export standalone compilations?.
  • famekraftsfamekrafts Member, BASIC Posts: 834
    You need to understand they created this software only for ios in start, now they have added android, windos 8 etc. plus they do it mainly for devices - even if they let you create apps for each device you cannot test them on the device without jail breaking. To test on device you need the license whether it's apple or windows.

    This engine is not for windows exe.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    @linksunstrider you should have investigated what the software can and can't do before you invested in using it. That is your error not gamesalads.
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