Game Developing Opinion

linksunstriderlinksunstrider Member Posts: 22
edited November 2012 in Working with GS (Mac)
I've always dreamed since I was a kid to create games, then I realized that the graphic/art field was my thing, now It's been about 8 years since I'm working in the graphic design industry, I've been using Game Salad for the last week and I think I've got some skills with it now cause developers made it really easy to use. BINGO! I can create some games!

This tool is incredibly powerful and intuitive, and even when it still have few glitches because of the Box2D engine, I think it could grow so much more among non-programmer creatives, game development should be so much easier than it is right now. Having to pay insane amounts of money for softwares like Unity or having to learn awful and tedious coding languages, kills the fun of creating something for art/design-orientated people.

I'm sure that 99% of the non-programer creatives and designers would rather pay 300$ for a GS version that allows them to create some sort of standalone games than having to pay the extra 150$ for the licences nor smack themselves learning Unity or C++...

I don't have anything against hardcore programers but I think that their place in the media industry is not in the very front end of the creative process of a product and tools like GS are exactly an example of my point, someone else who cracked his/her nuts learning programing languages made a tool so people like me, who studied graphic design, animation and art, can develop something great without having to go to college again. The result, games with much better art concepts. Is similar to when we see an incredibly functional website, lots of code everywhere but then the facade lacks the image it deserves.

Game developing shouldn't be catered to pure-programing professionals because it isn't a pure-programing job, in fact programing is just the small tip of it, game developing involves practically all the arts made by man together, illustration, music, literature, sculpting, film, animation, etc etc, name one and you can think of a game that uses it but the truth is that, unless you're a developer (either programer or designer) that works for the big games companies that have all the art, music, literary scripting, 3D modeling and programing team, you're not gonna create anything good enough for yourself or with a couple friends.

This is where tools like Game Salad take the leap and cater to freelancers and small team developers that lack the programming component or are not part of big companies. Sadly, GS feels too restricted by the 2 big wolves of digital media right now: Apple and Microsoft.

My point is that non-programing tools like Game Salad should be far more important than they are right now and should let creatives publish, share and profit with ease from their work, not making all of this harder.

Standalone options for game exports are highly needed, not everybody can pay 150$ for Mac/Win licences + 300$ GS pro versions. A native Xcode or standalone HTML5 exports are a must so GS users don't depend from OS licences to create stuff..

Thanks for reading.

Linksunstrider.

Comments

  • mataruamatarua Auckland, New ZealandMember Posts: 854
    A lot more respectful this time which is nice. Unfortunately what you want is far from some thing that is going to happen. It's been and has now gone with the app environment of OS whether it be Windows or Mac that's the way it is. Gamesalad Pro used to be $1900 for full features. Free .exe and .app is not a Gamesalad problem talk to Apple and Microsoft about that. As the revenue for software declines there has to be revenue models to maintain income. That is where we are at, at the moment.

    I have been gaming since 1982 and back then, if you see the movie that is in production, for reference 'From Bedrooms to Billions', that will show you how 1982 is like 2012, once again INDIE is king round here and that is wonderful thing.

    I have been a graphic designer since 1990, so I have seen things go from cut and paste to computers and on to the Internet giving me an amazing journey. I have wanted to make a game for so long and am doing that now. Gamesalad gave me the the chance to do it myself, something I never thought was possible. I started learning Objective C and that was ok but not going to get me anywhere near where I am now.

    Gamesalad is not going to be everything for everybody, just like the Spectrum 48k was my inspiration for so many years, the platform was an inspiration for the developers to push it to the limit with restrictions. So if Gamesalad is the best platform for non coders then roll with that and do the best you can with it.

    Look at some really nice games that lately I have seen, Help Volty, Lad, After Dark, a level of game design not before seen in Gamesalad. Beautiful artwork and game play.

    You can run with the two big wolves or go Android? There's an option and I love playing Android games too. Look at somebody like @firemaplegames, they do releases on multi-platforms and sometimes use Gamesalad. They contribute a lot here too.

    If you have not already guessed I am standing up for a supportive and growing community that gives us chance to do something we love.

    Build Games.

  • linksunstriderlinksunstrider Member Posts: 22
    edited November 2012
    I just feels so much frustration when the creating process of something is truncated in some degree by big companies, people already buy their OSs, computers and devices, and they're not precisely cheap in most cases (aka Apple) but something is for certain, they shouldn't charge developers for creating stuff, is like an artist paying for a pencil and then the pencil company wants to charge him for the things he creates with it.

    For me, it makes no sense at all.
  • TinpotTinpot Member Posts: 54
    You might not see standalone windows\mac support, because it really doesnt make sense to do so in the now current climate.

    I could be wrong once the LUA engine is dropped and universal builds are brought in, and it might be easier to export HTML5 rolled into standalones, but since windows is moving towards a storefont mentality much like apple, it might be a bit counter productive to go backwards.

    It makes good business,development and support sense to stick with the environments that make the most money for their customers based on what GS is capable of doing.

    And exactly what @matarua said, GS may not be everything to everybody unfortunately. But its a great programme if you work within its confines.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    For one things cost money. Do you do your work for free? There are people working at gamesald, they need to feed, cloth and shelter their family. You're so called big companies are the same. People invent and conduct business to make money period, not to fulfill your dreams. Your view of life is very narcissistic and selfish with little thought about who and what is at the other end of your transactions in life. If you want this that bad then sacrifice in your finances and save. The great thing about GS is you don't have to invest until your game is finished. Nobody else makes your dreams happen but you! You need to be more of a problem solver than a whiner if you're going to succeed.
  • linksunstriderlinksunstrider Member Posts: 22
    @FryingBaconStudios, Ok, I'll just ignore the harsh of your reply for the simple fact that you have no idea where I live or the problems people in my country have to solve to have the same lifestyle that's taken for granted in other countries of the world.

    I live in a country with a communist pseudo-dictatorial government, we have one of the most painful currency control systems of all the world PLUS our own currency is insanely devaluated and with an inflation rate that gets worse each MONTH and No, we don't get salary raises monthly, the average mid-class salary here is less than 250$ a month, yes! people here know how to deal with it and solve problems with such limited options, so for you getting 200$ 300$ to pay for a software might be something simple & fairly easy. For people in my country.. not so much, I had to work my butt and save for more than a year to buy my tiny Adobe Suite, then get my $$$greens illegally through black market, loosing 60% of my gross savings and I'm one of the FEW in my home town with it..

    So, yeah, you might see my comments as you wish, good for you, but calling me whiner doesn't really apply. I've grown in a country with limited freedom, to buy, to sell, to work, to speak, to learn, to live.. getting something (digital or not) from outside your own country is something that you can easily take for granted, good for you. Me and people in my country can't. So yes, it's much harder for me to pay for extra licences to Mac or Pc.

    Anyway, thanks to everyone that replied.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    We have all suffered hardships, as I say you don't know what I've endured either but continually coming back to gamesalad and posting your dissatisfaction with the way things are isn't productive. Your comments might be better served on a political site than a forum designed to help people understand how to use a specific piece of software. And just to be clear, I can only judge you by what you write. Maybe if you had prefaced your remarks with your plight it would put it in context. Life is what it is for us all in this world and we all do our best to get through. As was mentioned you've posted on here before and it was rather insulting to the community. BTW with gamesald you can make Mac versions of a game for free without apple account but as for iOS which is free to produce with GS you're down to $99 dollars to make apps for the largest idevice market in the world.
  • linksunstriderlinksunstrider Member Posts: 22
    I tried to do it in the Mac option at the left menu in the publishing page of the Portfolio but I couldn't get it done, it sent me to apple, I'm either doing something wrong at that phase or I need the license, I could make a html5 test though, any information if in the future the html5 support will allow us to customize the size?

    You say we're able to get a compiled .app file from the Publishing page without the 100$ licence?. If not too much of a trouble could you point me in the direction to that please?.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    The publishing system allows you to not sign a Mac app as apple as of yet does not require it for Mac apps not being published on the Mac App Store.
  • famekraftsfamekrafts Member, BASIC Posts: 834
    The publishing system allows you to not sign a Mac app as apple as of yet does not require it for Mac apps not being published on the Mac App Store.
    So if I want to sell the game for mac on my website, I will not need a mac developer license?
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    How do you think adobe sells their software? Doesn't gamesalad do that? As long as install third party apps is turned on in mountain lion can do.
  • famekraftsfamekrafts Member, BASIC Posts: 834
    I was talking about the developing part, as a developer if I create an unsigned app and give it on my site for free or for money, it will work on another mac computer?

    The fact is that I will not get so many downloads but can I do that without spending another 99$ on mac developer license?
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited November 2012
    Yes as I said in mountain lion all you have to do is turn on allow unsigned apps. I have unsigned apps on my Mac using mountain lion... Please don't make me repeat this again..LOL
  • PBEmpirePBEmpire Member Posts: 676
    Lol calm down and stop fighting and arguing GUYS! I dont get it @linksunstrider what you mean. What you are saying is the reason why many indie devs cant make money from their apps. Its due to the sheer number of fart apps out there created because of people who think game developing is a "joke" / not serious about developing.
  • famekraftsfamekrafts Member, BASIC Posts: 834
    Yes as I said in mountain lion all you have to do is turn on allow unsigned apps. I have unsigned apps on my Mac using mountain lion... Please don't make me repeat this again..LOL
    Thanks man, I was in a bit of shock, that we can avoid the developer license for mac.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    For now yes. apple is moving to it but it will take a while to get all vendors on board. The only caveat is users need to have the setting to install any app.
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