How to make a rule based on table cell value?
zellhuang
Member, PRO Posts: 79
Hello GSers!
I have checked the Cookbook and search through the community, but still no luck to find a method to make a rule based on table cell value
What I want is a rule in which the triggering condition is attribute and this attribute should be a table cell value.
I know how to insert a table cell value into the right hand side in the triggering condition. But I can't find a way to insert a cell value into the left hand side condition.I think the left hand side ones could only be attributes that in scene attributes or actor attributes or golbal attributes.
So, untill now, I have only figured out one method to make it:
First, create some attributes( real or integer) in actor or scene. Then create a rule to copy the value from table cell to the attribute I created just now.Finally, set up a rule which triggering condition is when this attribute ...
I think this method won't save workload and I still need to create attributes in actor or scene. You know, too much attributes would make the memory usage of game engine too high.So, I want as less attributes as I can. If anybody know how to make the triggering attribute based on table cell value, please don't hesitate to tell me.I'd appreciate of your help!
Thx in advance!
BTW, my English sucks, forgive that!
I have checked the Cookbook and search through the community, but still no luck to find a method to make a rule based on table cell value
What I want is a rule in which the triggering condition is attribute and this attribute should be a table cell value.
I know how to insert a table cell value into the right hand side in the triggering condition. But I can't find a way to insert a cell value into the left hand side condition.I think the left hand side ones could only be attributes that in scene attributes or actor attributes or golbal attributes.
So, untill now, I have only figured out one method to make it:
First, create some attributes( real or integer) in actor or scene. Then create a rule to copy the value from table cell to the attribute I created just now.Finally, set up a rule which triggering condition is when this attribute ...
I think this method won't save workload and I still need to create attributes in actor or scene. You know, too much attributes would make the memory usage of game engine too high.So, I want as less attributes as I can. If anybody know how to make the triggering attribute based on table cell value, please don't hesitate to tell me.I'd appreciate of your help!
Thx in advance!
BTW, my English sucks, forgive that!
Comments
your method does work, but it still need a global attributes. I want to a method without global attribute.
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Do you know when it will be availibe for windows (stable or not)?
Version 11 RC2 is out now. The final release of 11 is due next week baring any unseen errors.
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Yes, but when is it coming for windows?