How to make a rule based on table cell value?

zellhuangzellhuang Member, PRO Posts: 79
Hello GSers!
I have checked the Cookbook and search through the community, but still no luck to find a method to make a rule based on table cell value :(
What I want is a rule in which the triggering condition is attribute and this attribute should be a table cell value.
I know how to insert a table cell value into the right hand side in the triggering condition. But I can't find a way to insert a cell value into the left hand side condition.I think the left hand side ones could only be attributes that in scene attributes or actor attributes or golbal attributes.
So, untill now, I have only figured out one method to make it:
First, create some attributes( real or integer) in actor or scene. Then create a rule to copy the value from table cell to the attribute I created just now.Finally, set up a rule which triggering condition is when this attribute ...
I think this method won't save workload and I still need to create attributes in actor or scene. You know, too much attributes would make the memory usage of game engine too high.So, I want as less attributes as I can. If anybody know how to make the triggering attribute based on table cell value, please don't hesitate to tell me.I'd appreciate of your help!
Thx in advance!

BTW, my English sucks, forgive that!

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