collision glitch - now a non pro discussion

RiffelRiffel Member Posts: 1,272
edited November 2012 in Working with GS (Mac)
Hi friends,

I have made this video to show my problem

here the code:
the big white cube (wall actor) has no code

it's a shoot'm up game, the white missiles suppose do destroy when collides with the big box, notice lots of missiles crosses the big actor

how to avoid the "tunneling" problem?

there is an method for Continuous Collision Detection (CCD)?

Thank you,
Marcos Riffel


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