Arm7 question

Hello,

I created a app that is arm7 only and currently needs os 4.0 or higher and I was able to download the app on a ipod 2nd generation and play it yet once it loaded the game after the splash screen it shut the app down. Does anyone know why this would be the case why it even allowed me to download the app?

Thanks

Comments

  • sebmacflysebmacfly Member Posts: 1,018
    Hi,

    Downloaded from the AppStore?
  • RPRP Member Posts: 1,990
    edited November 2012
    Yes, how did you download it from the app store if it is arm7 only? Or was it adhoc?
  • games4fungames4fun Member Posts: 185
    I downloaded the app directly from the ipod touch.
  • games4fungames4fun Member Posts: 185
    Is there a way to make sure it is arm7 only?
  • RPRP Member Posts: 1,990
    edited November 2012
    Yes, under the advanced publishing options.

    Give that a lookie to make sure only current gen devices are supported. I would not worry about supporting older devices anyhow, not too many out there anymore and what there are, can't handle new iOSs, the newer OpenGL standards or newer robust apps
  • games4fungames4fun Member Posts: 185
    In itunes it says
    Required Capabilities : armv6
    Supported Architectures : armv6, armv7

    Yet when I published the app I checked arm7 only. Based on what it says on itunes it supports arm6 correct?
  • games4fungames4fun Member Posts: 185
    I was also wondering if I am able to do a update to the app and change the minimum OS needed from 4.0 to 4.3.
  • RPRP Member Posts: 1,990
    Yes you could re-publish it requiring a later supported iOS (and re-submit it to apple as an update), but why support such old iOSs?
  • games4fungames4fun Member Posts: 185
    Which os would you recommend to have as the minimum needed.
  • RPRP Member Posts: 1,990
    edited November 2012
    Sorry about the delay, I'm traveling across the Mojave desert (disappointed, saw 0 Deathclaws).

    iOS 5.1 and up (Should support 3rd gen iPod touch, iPhone 3GS and up).
  • games4fungames4fun Member Posts: 185
    Is there a way to exclude support for the the ipod touch 3 and 4th generations and also iphone 3gs.

    So basically i would want my app to only work on iphone 4 ,4s 5 and ipod touch 5th gen.
  • RPRP Member Posts: 1,990
    In LA now. Survived raiders, mutants and STILL saw no Deathclaws. Sigh.

    Now onto serrious:

    Well, you could cut the 3rd gen ipod touch with an iOS6 requirement

    The forth gen ipod touch and iphone 3GS, accept iOS 6. There are some minor (very minor) performance increases, but if gameplay performance is still an issue there is only a few more things to do.

    One is to optimize the game Deep Blue Apps has a great app for this, however slow performance is usually tied to coding methods, graphic asset size and sound file sizes. If you can find ways to tailor those down to reduce the game's overall footprint it should run smoothly on a variety of devices.

    Two, if you are certian that you have a well tailored game that is not using uneeded resources and it still runs less than stellar, add these performance acknowledgements in your development notes when you submit it to Apple and in your game description notes that will be seen by potential customers on the app store. Something like " iPhone 4 and higher strongly recomended". Just be aware that when Apple tests it and discovers perfomance issues it can potentially be rejected.
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