Arm7 question
Hello,
I created a app that is arm7 only and currently needs os 4.0 or higher and I was able to download the app on a ipod 2nd generation and play it yet once it loaded the game after the splash screen it shut the app down. Does anyone know why this would be the case why it even allowed me to download the app?
Thanks
I created a app that is arm7 only and currently needs os 4.0 or higher and I was able to download the app on a ipod 2nd generation and play it yet once it loaded the game after the splash screen it shut the app down. Does anyone know why this would be the case why it even allowed me to download the app?
Thanks
Comments
Downloaded from the AppStore?
Give that a lookie to make sure only current gen devices are supported. I would not worry about supporting older devices anyhow, not too many out there anymore and what there are, can't handle new iOSs, the newer OpenGL standards or newer robust apps
Required Capabilities : armv6
Supported Architectures : armv6, armv7
Yet when I published the app I checked arm7 only. Based on what it says on itunes it supports arm6 correct?
iOS 5.1 and up (Should support 3rd gen iPod touch, iPhone 3GS and up).
So basically i would want my app to only work on iphone 4 ,4s 5 and ipod touch 5th gen.
Now onto serrious:
Well, you could cut the 3rd gen ipod touch with an iOS6 requirement
The forth gen ipod touch and iphone 3GS, accept iOS 6. There are some minor (very minor) performance increases, but if gameplay performance is still an issue there is only a few more things to do.
One is to optimize the game Deep Blue Apps has a great app for this, however slow performance is usually tied to coding methods, graphic asset size and sound file sizes. If you can find ways to tailor those down to reduce the game's overall footprint it should run smoothly on a variety of devices.
Two, if you are certian that you have a well tailored game that is not using uneeded resources and it still runs less than stellar, add these performance acknowledgements in your development notes when you submit it to Apple and in your game description notes that will be seen by potential customers on the app store. Something like " iPhone 4 and higher strongly recomended". Just be aware that when Apple tests it and discovers perfomance issues it can potentially be rejected.