artificial intelligence
aa233
Member Posts: 8
I'm making a game which involves a user going one on one with the computer. Is it possible to give the computer attributes that would allow it to keep up with the one player but still have the possibility of being beaten. A better way of explaining this would be in like a pong styled game where one player goes against the COM. The COM volleys with the player but eventually loses as the ball gets faster. If anyone knows how to do this it would be fantastic. Much appreciated.
Comments
in the case of the pong you can random the speed of the paddle.
in case of one on one, you can random which "ability" the COM will use against you player etc...
hope that help...
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