Question on GameSalad Limitations

I'm an Android developer recently downloaded your GameSalad Creator for Windows. Seeing as I'm stumped on a few points about the limitations of the platform, I'm hoping some GS veterans might be able to offer some input.

These are:

-Does one get access to the source code of a GameSalad project once complete? Do I get anything I can open in Eclipse? I ask because I would like to implement Flurry and ad SDKs if this is possible.

-If source code is not accessible, then is there any way that ads besides from iAds can be inserted using the GameSalad Creator? I ask, again, because the ad-supported model is a significant part of what I'm currently used to on Google Play and Amazon.

-Are all templates produced by the GameSalad Creator (especially those in the GameSalad Marketplace) automatically cross-platform, or do they only work for a particular platform they were originally developed for? For example, if I tried to open up a sidescroller template that was originally set for 'iPad Landscape', is there any possibility that I could easily reconfigure it as a 'Kindle/Nook Landscape' or is it stuck as an iOS arrangement?

I really like the platform and will probably still go forward with it even if it has some issues, but I would love to know what exactly to expect on these levels.

Thanks,

Tilu


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