Animation and memory usage
I am developing a game that relies heavily on actor animation. This is my first game and I am unsure about the limitations of the animate feature in terms of memory usage etc. Can anyone offer any advice/guidelines on limits to frame numbers, fps, file sizes, memrory usage etc? At the moment I have about 4 actors with 30 frames (each approx 80kb) running at 20fps. I want to maximise the animation effect by increasing the number of frames but I am concerned about the effect on performance.
Comments
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Leave the 1., remove the 2., leave the 3., remove the 4., leave the 5. etc.
And in your animation rule change the speed of animation to: Your Current Speed /2 - so, if your animation speed = 30 FPS, change it to 15 FPS.
Works great for my games.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
I am using Adobe Flash CS5 for animation and exporting a png sequence.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS