Is GS able to use content downloaded from my Server (To keep app small in size)
sfbaystudios
Member Posts: 2
I'm creating an app that deals with photos, and therefor retina sizes are important. I'd like to have a "new photo every day" feature, but I do not want to have a huge app for people to download, especially on retina iPads.
Is it possible to create an actor out of a downloaded image?
Also, is is possible to pull data from a database on my server, such as co-ordinates of important points in the image to be highlighted?
Thanks!
Is it possible to create an actor out of a downloaded image?
Also, is is possible to pull data from a database on my server, such as co-ordinates of important points in the image to be highlighted?
Thanks!
Comments
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1. Is is possible to adjust the code after it's done in GS and create a separate area, perhaps by a more seasoned programmer, that works with downloading the content etc?
2. Is there another 2D (unity is difficult with 2D, I've found) system like GS that does allow connections to a server?
2. There's a 2D toolkit available at a low price for Unity that works wonders for its usability in 2D. To answer the second part of your question: most of them allow at least asynchronous connections to a server.
I really don't know why GS doesn't support such a simple thing yet. Seriously, all we need is get/post and the developers using GS can worry about the rest. Adding this functionality to the OpenURL behavior seems like a no-brainer.
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