Star System Without All The Attributes?

Hey all :)

After a long journey, i almost have my star system working. All i need to do now is to make the star display function for each SPECIFIC level. Right now whenever i obtain a star in a level it affects all of my levels. However, using the tableCellValue like in Tshirtbooth's tutorial, i can make the amount of stars i obtain per level appear in the level select for each specific level, but shown in numbers. So my question is, how can I make a workable star system whereas each star you obtain will make a star appear above each level specifically for that level? Is there a way to do this without adding a level attribute to each level? Thanks!

Comments

  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    edited December 2012

    @jblb2424 Hi, from as much as I understand from your description, a workable solution would be to make sure your star attributes are self attributes, or global attributes, but not scene attributes...

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • jblb2424jblb2424 Member Posts: 65
    Hey :)
    No, they are not scene attributes. My attribute that counts the stars in my levels is a global attribute, and so is my attribute to display the stars.
  • BoyGeniusStudiosBoyGeniusStudios Member Posts: 92
    Just make a rule that says: If attribute stars (the attribute that displays the number of stars) = 1 Display image 1 star (the name of the picture with 1 star)

    then repeat this 2 more times for 2 stars and 3 stars
  • jblb2424jblb2424 Member Posts: 65
    edited December 2012
    @MindBlownApps
    Your suggestion does work, but it does not work for specific levels. I can make a display attribute for every level, but i have a ton of levels. Is there a way to get around making all those attributes?
  • jblb2424jblb2424 Member Posts: 65
    Anyone have any suggestions?
Sign In or Register to comment.