Change workspace size?
sparkania
Member, PRO Posts: 300
Ok.. another (probobly silly) question. I have tries searching the forum for this, but the necessary keywords are useable in just about everything, so the results come back lengthy..
How do I increase or Decrease the size of the visual workspace when working on my scene? I have a high resolution monitor so you can imagine that the workspace size is smaller than a pack of smokes on my screen.. I have to believe there is a simple +/- button or a value I can give in somewhere..
I am not talking about adjusting the resolution of the project, just the size of the workspace viewport..
How do I increase or Decrease the size of the visual workspace when working on my scene? I have a high resolution monitor so you can imagine that the workspace size is smaller than a pack of smokes on my screen.. I have to believe there is a simple +/- button or a value I can give in somewhere..
I am not talking about adjusting the resolution of the project, just the size of the workspace viewport..
Comments
I know how you feel man. I don't know what size monitor you're using, but I'm on a 27 inch iMac and iPhone size looks really small. Wish that GameSalad scene editor supported zooming, but as of now it doesen't. What I am doing is having all of my projects in iPad size, then using the resizing trick to scale down to iPhone Retina Display. This way I get to work easier on the big screen, and get a good iPad version too.
Hope this helps.
Same deal here, 27 inch iMac, of all the applications I use GS is the only one to open up in a tiny 'old school' window and is unable to zoom in.
I can't imagine it would be to hard for the GameSalad team to implement. We can zoom in on our apps, but not in the creator . Maybe we should start a poll about a zoom-in feature for the editor to see how many people would like this feature?
It really would be nice for workspace supported zoom, but there are some understandable hurdles before we get there.
The manipulation squares (the little white blocks for scaling) are 8x8 pixel each and there are 8 of them per actor which means that if you have an actor smaller than 24x24, the squares overlap making it difficult and sometimes impossible to manipulate the actor. but if they stayed at 8x8 on a 2x or 3x zoomed stage, users could access their actors more freely.
I don't know how to make a poll but I would vote For a zoom feature.