Change workspace size?

sparkaniasparkania Member, PRO Posts: 300
Ok.. another (probobly silly) question. I have tries searching the forum for this, but the necessary keywords are useable in just about everything, so the results come back lengthy..

How do I increase or Decrease the size of the visual workspace when working on my scene? I have a high resolution monitor so you can imagine that the workspace size is smaller than a pack of smokes on my screen.. I have to believe there is a simple +/- button or a value I can give in somewhere..

I am not talking about adjusting the resolution of the project, just the size of the workspace viewport..

Comments

  • RPRP Member Posts: 1,990
    edited December 2012
    Does clicking-down and dragging the lower right hand corner of the GameSalad window and dragging not work? I'm no where near my computer at the moment, but I thought that worked just fine. Give that a shot.
  • sparkaniasparkania Member, PRO Posts: 300
    nope, tried that. also tried changing the display size in the game attributes. when I hit the 'Play' button at the top which shows a considerably larger screen, but when you return to the workspace, it's tiny again... the workspace remains at 480w 320h with a smaller box inside and the crosshair..
  • sparkaniasparkania Member, PRO Posts: 300
    Well I managed to enlarge the stage, but still cannot, dare I say, zoom in on the stage.. makes it kinda difficult to manipulate actors 20 and 30 pixels in size with the small white scaling boxes all over them.
  • SocksSocks London, UK.Member Posts: 12,822
    Well I managed to enlarge the stage, but still cannot, dare I say, zoom in on the stage.. makes it kinda difficult to manipulate actors 20 and 30 pixels in size with the small white scaling boxes all over them.
    Yeah, it's not ideal, really threw me off when I started with Gamesalad, if you want to place things accurately throw them roughly where you want and then neaten up their position by entering the coordinates manually (in the attributes panel).
  • sparkaniasparkania Member, PRO Posts: 300
    'swhat I've been doing... it kinda goes against my desktop publishing tenancies... :-w
  • ChakkuChakku Member Posts: 1,513
    @sparkania

    I know how you feel man. I don't know what size monitor you're using, but I'm on a 27 inch iMac and iPhone size looks really small. Wish that GameSalad scene editor supported zooming, but as of now it doesen't. What I am doing is having all of my projects in iPad size, then using the resizing trick to scale down to iPhone Retina Display. This way I get to work easier on the big screen, and get a good iPad version too.

    Hope this helps.
  • SocksSocks London, UK.Member Posts: 12,822
    @Chakku

    Same deal here, 27 inch iMac, of all the applications I use GS is the only one to open up in a tiny 'old school' window and is unable to zoom in.
  • ChakkuChakku Member Posts: 1,513
    @Socks @sparkania

    I can't imagine it would be to hard for the GameSalad team to implement. We can zoom in on our apps, but not in the creator :p. Maybe we should start a poll about a zoom-in feature for the editor to see how many people would like this feature?
  • SocksSocks London, UK.Member Posts: 12,822
    edited December 2012
    @Socks @sparkania

    I can't imagine it would be to hard for the GameSalad team to implement.
    Without being a programmer I couldn't really say, you'd think it would be fairly easy but who knows maybe it's a few weeks or month work for a small team like GS and being able to zoom in and out of a project is not a priority for them ? Who knows ?
    Maybe we should start a poll about a zoom-in feature for the editor to see how many people would like this feature?
    Good luck with that poll : ) I suspect it won't achieve much - GS is full of bugs and omissions that are still there month after month, version after version, update after update, year after year, we just have to appreciate and love it for what it is and that GS is not Adobe and the software will mature at a much slower rate.
  • RPRP Member Posts: 1,990
    edited December 2012
    Ahh, you are wanting to scale the scene workspace up via zoom, sorry I understood differently. Yeah, you can zoom in via the OS, but unfortunately it leaves the workspace in a unworkable state.

    It really would be nice for workspace supported zoom, but there are some understandable hurdles before we get there.

  • sparkaniasparkania Member, PRO Posts: 300
    well, I can't bad mouth GS. so far it's free (till I go pro) and I have only experienced one session where it seemed to have really dragged (when you select something, it took like 15 seconds to knowledge) but I think that is the memory leak mentioned in other threads. I'm sure a proportional zoom (like with the mouse wheel) would require alot of programming, but maybe a few preset stage zoom levels like 1x 2x 3x 4x buttons placed on the top of the Stage frame would be an insane help. I am also on a 27" monitor at 1920x1080.

    The manipulation squares (the little white blocks for scaling) are 8x8 pixel each and there are 8 of them per actor which means that if you have an actor smaller than 24x24, the squares overlap making it difficult and sometimes impossible to manipulate the actor. but if they stayed at 8x8 on a 2x or 3x zoomed stage, users could access their actors more freely.

    I don't know how to make a poll but I would vote For a zoom feature.
  • sparkaniasparkania Member, PRO Posts: 300
    oh.. btw.. lowering the resolution on the monitor Does make the stage larger but the blocks remain proportionately large compared to the small actor.. similar to just putting your face closer to the monitor... ;)
  • SocksSocks London, UK.Member Posts: 12,822
    The manipulation squares (the little white blocks for scaling) are 8x8 pixel each and there are 8 of them per actor which means that if you have an actor smaller than 24x24, the squares overlap making it difficult and sometimes impossible to manipulate the actor.
    Yeah, those handles are pretty much useless on small actors, they just obscure everything.
    I don't know how to make a poll but I would vote For a zoom feature.
    Yeah me too, it would be great, but you already know the result of the poll (100% yes).
  • SocksSocks London, UK.Member Posts: 12,822
    oh.. btw.. lowering the resolution on the monitor Does make the stage larger but the blocks remain proportionately large compared to the small actor.. similar to just putting your face closer to the monitor... ;)
    If you are going to do that you can simply use OS X zoom (make sure image smoothing is switched off)
  • sparkaniasparkania Member, PRO Posts: 300

    If you are going to do that you can simply use OS X zoom (make sure image smoothing is switched off)
    PC.. but all the same, all bigger does is make that which is in your way.. also bigger..
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