Hi can anyone help plz? Actor rotation prob!

Marc_n_SophMarc_n_Soph Member Posts: 111
edited November -1 in Working with GS (Mac)
Hi, I am just getting started with GS, and have a prob. I have a long flat controller actor (with collision) that spawns another actor (square) with no collision. The spawned actor is constrained to the player pos x and y (offset +y to make the square sit "on top" of the controller actor.

I have done this so although i am displaying a square actor, there is no collision around its bounding box. The only collision is on the long flat controller, which is not visible.

When the controller actor rotates, the spawned actor rotates as expected. However, I'm looking for a way to "lock" the position of the controller to the bottom of the square, so if the square is upside down, the controller is on the "top" of the square. Hope this makes sense, i've been trying to find a way to solve this far days!!! Im totally new to this and don't know how to use the expression editor, but would love to learn!!!

Is there any way I can paste pics in here to try and make sense of my useless explanation? hehe

Any help GREATLY appreciated!!!!

Marc

Comments

  • quantumsheepquantumsheep Member Posts: 8,188
    Post pics elsewhere and then link to them here if you can.

    I'm a little confused by your description, so any visual aids would certainly help!

    Cheers,

    QS :)

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • Marc_n_SophMarc_n_Soph Member Posts: 111
    Thanks QS for reply, ill try get some pics up somewhere if I dont solve it!!

    Thanks loads TSB, will try that in a bit!! Also, thanks for all the video tutorials, they are awesome and really help.

    Really REALLY appreciate your help !!!!

    Marc
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