Throwing actors help

ok so i want to have a ball that you throw to the goal but it needs to be stationary and when released it launches in the direction you want type like the one in angry birds that you pull and let go and launches to the opposite side that you pulled your finger towards. only that thanksss

Comments

  • quique13quique13 Member Posts: 99
    I want to make an actor be throned like angry birds type
    Also i saw this in youtube a video on how to do cat physics type from GS helper and he throws a ball on the opposite direction like a sling shoot can someone tell me how to do that so that depending how far you pull it goes harder

    Any ideas thanks...
  • kandwarfkandwarf Member Posts: 6
    hmmm...Alright lets see. Im assuming you know most of the fundamentals of game salad. what i would do, is create touchx, touchy, releasex, releasey attributes (for when the player launches the object). THEN, use the pythagorean theorem to determine the length (strength) of the launch and set that as another attribute. then you could use the "vector to angle" function to determine the angle at which the object launches ans set that as another attribute. then make your object launch at that strength attribute and angle attribute, and that combined with game salads built in physics engine should get you to a point where you have an angry birds style game template!

    hope this helps!
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    Merged. No need for multiple threads on the same topic.

    And this is pretty advanced scripting if you are just starting out, @quique You may want to look in to purchasing the Angry Birds Template. It's next to impossible to explain everything involved here on the forums to where you could understand it, and get it to work. Maybe someone can Skype with you about how to go about this.
  • quique13quique13 Member Posts: 99
    thaks so much tshirtbooth
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