Constrain Not Colliding Help!
I'm working on a platformer and need to know how to keep a constrain on an actor while it can still collide. Meaning, its constrained on to an image but it is not following it's collide rule, how do I make this work? Please help!
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Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
I don't know if this is much of a help, but I have fixed it. You may have already fixed it this way, but the downside is that the legs are longer, but otherwise it does collide like it should.
I'll give it to you later tomorrow. I am going to try and find a workaround to get the legs back to normal (right now they're around twice as long!)
Hey,
I fixed up your game, mostly. Now the legs aren't long, but I made them invisible. Everything works perfectly. It looks good; no problems can be seen externally. The only problem is that when I drag in a visible LEGS actor, the Bodys all constrain to that actor, and then everything gets messed up again.
In other words, the body cannot collide, but the legs do collide; an invisible leg must be there to collide with the platforms.
So, since you made the project and know its ins and outs, all you have to do is edit the code a bit so it doesen't zero in on the visible LEGS.
I've PMed you the download link.
Hope it helps.