I need feedback :) Constructive criticism is welcome
bobtheturtle
Member Posts: 226
Hello everyone! I am in need of your honest opinions and I would like to ask you a few questions.
iTunes link to my app:
https://itunes.apple.com/us/app/shadows-mind/id567354977?mt=8
I would be very happy if you answered even one of these questions.
Question 1: Do you like the logo?
Question 2: Do you like the description?
Question 3: Do you like the screenshots? If no why and what would you like to see?
Question 4: If you bought the game what did you think of it?
Question 5: If you could delete/change/ or add something what would it be?
Thank you for your time your feedback is much appreciated!
iTunes link to my app:
https://itunes.apple.com/us/app/shadows-mind/id567354977?mt=8
I would be very happy if you answered even one of these questions.
Question 1: Do you like the logo?
Question 2: Do you like the description?
Question 3: Do you like the screenshots? If no why and what would you like to see?
Question 4: If you bought the game what did you think of it?
Question 5: If you could delete/change/ or add something what would it be?
Thank you for your time your feedback is much appreciated!
This discussion has been closed.
Comments
First paragraph in the description is good. The second paragraph almost seems like your explaining why people may think the graphics are strange, or like you were a reviewer, giving a description of the game. But, like wickedsunny said, people rarely read the description.
The screenshots are good. Silhouette art looks great, but the backgrounds are a little strong to me. Just a little.
Most importantly, I would work on the game icon.
The game looks like it would be fun judging from the screenshot, I think you have a nice concept with the gameplay.
. . . . . . . . . . . . . . . . . . . . . . . . . .
At the size the icon appears in iTunes it looks like a fairly indistinct blob, the dog (your main character) is 6 pixels high - I'd be tempted to just feature the dog (rather than the dog + house) and have him much much bigger.
Question 2: Do you like the description?
. . . . . . . . . . . . . . . . . . . . . . . . . .
If I am being pedantic, which I am : ) . . . .
'Shadows Mind' is a little odd, 'Shadow' is the dog's name therefore 'Shadows' should really be a possessive noun (i.e: 'Shadow's Mind' with an apostrophe).
" . . . . full of challenges that you must face . . . . " is a little tautologous. (?)
"Shadow" doesn't need to be in quotes.
The word 'but' in the line: "but also has a unique art style" almost sounds apologetic, you've told them the game is black and white and then go on to say [I'm paraphrasing for effect here]: "hey, but don't worry it's also got unique art to make up for the black and white stuff".
On your list of 'things you will do': I'd keep the capitalization consistent ('Boulders' is capitalized but 'levels' is not ?) - You need a space after 'Think,' and 'die,' and you need to lose the comma after 'fall,'.
Icon is too small in its visual detail for an icon on a phone.
Question 2: Do you like the description?
It is OK to me. The use of 'campaign style' seems incorrect for this kind of game.
Question 3: Do you like the screenshots? If no why and what would you like to see?
The screenshots are OK. I like the textured backgrounds and change of colour and shadow work. I think the control buttons could be better. They look a little rough. I'd make controls somehow more sympathetic to the game.
Question 4: If you bought the game what did you think of it?
Have not bought it.
Question 5: If you could delete/change/ or add something what would it be?
NA
The concept looks interesting to me. I have done a silhouette based game (SteamPilot). I like the minimal character and simple environment - it 'feels' calm and peaceful...the controls kind of look too heavy and destructive of this vibe. They are the element that disturb me the most.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Question 2: Do you like the description?
Question 3: Do you like the screenshots? If no why and what would you like to see?
Question 4: If you bought the game what did you think of it?
Question 5: If you could delete/change/ or add something what would it be?"
I think these are more-so questions that you should ask and answer yourself, at conceptual design/production, at mid design/production, before delivery and again after delivery.
And speaking from my own experience I'll kindly disagree with you. I did not mention not getting feedback from others, but these are a series of questions that are not necessarily needed to be directed externally. I've seen my share of feedback sessions, QA for testing, focus testing etc (with AAAs and fortune 500s). This is NOT at that level of critique. Furthermore, these are things/questions that should be probed/addressed long before releasing a product to market (note that the app of topic, has been released already).
Gamesonomy is a great engine too.
http://www.gamesonomy.com/
@bobtheturtle Only available in USA?