Does making an image invisible and out of scene has effect on resources or memory being used?
For my next game, I am planning to use lots of backgrounds and image and to do everything in one scene, so I will be interpolating thenm on and off screen. So if there are too many actors in one screen, it can cause some lag.
If I make them invisible when they are out of the camera and scene, will that reduce some memory load and save resources?
If I make them invisible when they are out of the camera and scene, will that reduce some memory load and save resources?
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