Pivit Question

bjandthekatzbjandthekatz Orlando, FlMember Posts: 1,375
edited December 2012 in Working with GS (Mac)
I was wondering how you can get this to keep the bottom position and make the top rotate to the platform above when the character hits it. (Make it fall when hit)



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Comments

  • RThurmanRThurman Member, Sous Chef, PRO Posts: 2,881
    The easiest way is to double the length of the pole graphic and fill the extra space with transparent pixels. That will put the rotation point of the actor at (what looks like) the bottom of the pole. Then you can use regular GameSalad physics to have the pole rotate and collide with the next platform.
  • bjandthekatzbjandthekatz Orlando, FlMember Posts: 1,375
    So if I understand correct, make an invisible platform below it and let the physics do the rest?
  • RThurmanRThurman Member, Sous Chef, PRO Posts: 2,881
    Nope. Not sure how my posting conveyed that!
  • SocksSocks London, UK.Member Posts: 12,822
    edited December 2012
    //
  • bjandthekatzbjandthekatz Orlando, FlMember Posts: 1,375
    Nope. Not sure how my posting conveyed that!
    Sorry, must have been thinking something random there.. Used your method and it worked. Thanks

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