Apple has now rejected my app TWICE
Kangavark
Member Posts: 62
due to the app failing to launch after the load screen.
what the hey?!
I did as many of the optimization tips as possible, (uncheck preload art, created an initial scene so global attributes could get a head start on loading, etc)
my total project size is less than 12MB.
Here's what they said:
"We encountered the issue when selecting the application on the Home screen - the app displayed a launch image then quit unexpectedly. This may be because iOS 6 uses a watchdog timer for applications; if an application takes too long to complete its initial startup, the operating system terminates the application.
Another possibility could be a missing entitlement. For more information, please see the Technical Note: Resolving "0x800003A", applications not launching and "missing entitlement".
I don't understand, the game works fine when I test it on my iPad and iPhone via GS Viewer.
any ideas? Is it a Playhaven issue, since I'm not a PRO, and I can't disable the Playhaven ad that loads after my splash page, could that be it?
thanks
what the hey?!
I did as many of the optimization tips as possible, (uncheck preload art, created an initial scene so global attributes could get a head start on loading, etc)
my total project size is less than 12MB.
Here's what they said:
"We encountered the issue when selecting the application on the Home screen - the app displayed a launch image then quit unexpectedly. This may be because iOS 6 uses a watchdog timer for applications; if an application takes too long to complete its initial startup, the operating system terminates the application.
Another possibility could be a missing entitlement. For more information, please see the Technical Note: Resolving "0x800003A", applications not launching and "missing entitlement".
I don't understand, the game works fine when I test it on my iPad and iPhone via GS Viewer.
any ideas? Is it a Playhaven issue, since I'm not a PRO, and I can't disable the Playhaven ad that loads after my splash page, could that be it?
thanks
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Is the GS Viewer not the same?
(sorry, I'm still getting the hang of all this)
thanks everyone!
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I tried using Instruments via XCode, which has given me a bunch of info that I can't make heads or tails of!
Did you run an adhoc of the same file you sent to apple? If you did then try upload your game on gamesalad and sign it again and cross your fingers that it works :P
If it doesn't work still try changing your opening scene and see if the adhoc will work, if it does you will have to sift through your original opening scene and try find the problem, or maybe just remake it as it could be corrupted. Good luck!
HERE and then test your app on a few compatible devices (iPod, iPhone) and you can get a vast view of why Apple are rejecting your app and figure out how to fix it,
Hope this helps,
LD
They were each different file types though, and that's why the game kept crashing for the iTunes reviewers.
I've re-submitted to Apple, so now begins the waiting....
thanks for your help everyone!