Player name input Enabling & Disabling methods
edrace
Member Posts: 2
im currently developing my first game...and i got stock in my Player name input...
i did this procedure
and it works well...
i made an another "Actor" named "goNext" wherein it will go to the "Next scene"
my concept was when the user is done in filling up the "keyboardinput" the "goNext" will be Enabled to "Touch"...
and if the user didn't fill up...the "goNext" will not work...
i hope you can help me guys...thank you in advance
i did this procedure
and it works well...
i made an another "Actor" named "goNext" wherein it will go to the "Next scene"
my concept was when the user is done in filling up the "keyboardinput" the "goNext" will be Enabled to "Touch"...
and if the user didn't fill up...the "goNext" will not work...
i hope you can help me guys...thank you in advance
Comments
Have a rule that says When touch is Pressed --> Keyboard Input [game.KeyboardInput] [prompt]
And other rule When game.KeyboardInput is
(leave the expression blank)
In the Otherwise section,
Enable your goNext button
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New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User