Has anyone released an iPhone retina game with success?
chaley
Member, PRO Posts: 226
...And if so, is there anything to watch out for? I decided to scrap the iPad idea & decided to go retina iPhone instead for my game & I haven't seen or heard too many people doing that in Gamesalad. Are there any "gotchas" or things to stay away from?
Comments
the only potential problem is that the size of the app will be greater, and can make your total app size above 50 MB, which means the purchaser can only do it over WIFI, and not 3G/4G/4G LTE.
Also, all of your graphics have to be made to support the retina display, which is a bit more work. And people that already have their graphics for Standard display may not think its worth it to remake the graphics for retina. This is why they may not go with the retina graphics for that particular app.
Those are the only things that I see as 'gotchas'.
Hope this helps.
Depending on the type/level of game you are shooting for, you may want to take the 3G download limit and toss it out the window. If People want the game, they will download it via WIFI without issue (also consider that there are millions of devices without 3G). If you are making a free non-commercial level app, a large and complex game it should not be ( last line said in a yoda-like voice).
Of course if you can keep the game under 50mb, then by all means do so, but don't sacrifice gameplay for the sake of downloading through 3G.
The real problem is that I don't know if the performance issues I'm having are coming from the GS engine trying to chew on the retina resolution or if it's something with my scenes that is problematic.