Compress Scene
I was working on a game that as the level got higher the scene got bigger. By level 17 the scene is pretty large with a lot of actors. Is there any way to compress a scene so that it only loads the scene around the actor that I have control camera on?
Best Answer
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part12studios Posts: 620
to the best of my knowledge this isn't possible in the way you're describing it. if an actor is off screen, it's still being accounted for with cpu and memory. any attempts to say.. swap out a big actor graphic with a little one for example.. (like 3D Level-Of-Detail) probably would only break even as you add various rules to look out for when an actor is off screen or on screen to destroy/spawn an actor. However I'm not the best optimizer myself. Someone else might have a slick approach they could offer up
Thanks!
Caleb