How hard can I push my app on PC vs device
Not really certian how to ask this question but here goes.
Knowing that my PC (or any current computer for that matter) is far stronger in processor, graphics and RAM than my phone or tablet, how do I know when I might be creating an app which will strain my mobile device? are there any benchmarks or rules of thumb to go by?
I have begun to think about what would save on performance.. Such as 'you don't really need that' and the like.. I have been weighing the difference between using multiple copies of the same images for my background vs one large image.
I have started to cringe when I lay a fat list of controls, constraints and IF-Then's on a single actor as I don't know how hard my game will kick my device in the teeth..
so.. is there a way to look and guesstimate (however roughly) what a game will require from the device? And when you might be to far?
Knowing that my PC (or any current computer for that matter) is far stronger in processor, graphics and RAM than my phone or tablet, how do I know when I might be creating an app which will strain my mobile device? are there any benchmarks or rules of thumb to go by?
I have begun to think about what would save on performance.. Such as 'you don't really need that' and the like.. I have been weighing the difference between using multiple copies of the same images for my background vs one large image.
I have started to cringe when I lay a fat list of controls, constraints and IF-Then's on a single actor as I don't know how hard my game will kick my device in the teeth..
so.. is there a way to look and guesstimate (however roughly) what a game will require from the device? And when you might be to far?
Comments
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Code wise, FryingBaconStudios says it all with "could this be simpler", that's not to say you need to lose any functionality, you just want to be looking to achieve the identical result with the least convoluted code as you can.
but to the subject of keep trying it on your device.. I would sooooo love to do that.. but as an anti-conformist.. I use Android.. and I am on the Free version of GS which does not support that export. As I am not able to do checks, so prompted the question..
; P
Previewing on your target device really is the best way to monitor how your game is doing, maybe invest in an old secondhand iPhone or iPad just for testing ?