Destructible Terrain

Is it possible to make destructible terrain similar in style to "Worms" with GameSalad? Similar to this youtube video:
Or is that too advanced? I searched for some tutorials and nothing came up.

Thanks

Answers

  • hotMagichotMagic Member, PRO Posts: 266
    Not in that manner. But you COULD do tile-based destructible terrain.
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    It is possible, but it will kill every device.
  • SteigedeSteigede Member Posts: 6
    I don't need the sliding terrain morph part, just a bomb blowing up a circle of the terrain would suffice. Would that still destroy the device? would a tile based system just be able to blow up squares of terrain?
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    If you want it to be semi-realistic (like in Worms) it will kill every device. If you want it to be very simple - it could work.
  • SteigedeSteigede Member Posts: 6
    If you want it to be semi-realistic (like in Worms) it will kill every device. If you want it to be very simple - it could work.
    It will kill every device if programed with GameSalad? There is a worms game out there for android and it has destructible terrain. I'm assuming it wasn't made with GameSalad though.


  • SteigedeSteigede Member Posts: 6
    Not in that manner. But you COULD do tile-based destructible terrain.
    If I go a tile-based system, could the terrain be randomly generated?

  • PixelMetalPixelMetal Member Posts: 283
    edited December 2012
    Not in that manner. But you COULD do tile-based destructible terrain.
    If I go a tile-based system, could the terrain be randomly generated?

    I don't see why not. Try not to use too many tiles though, this kind of level generation in GameSalad is sllllooooooow.

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