How to create a map/Level with opponents etc

baddogbaddog Member Posts: 10
edited November -1 in Working with GS (Mac)
hi everyone
in GameCreator I can put some actors to the scene. So it is possible to create a small level. But when I want to create a huge level bigger than camera view, then I would like to have something like a "Leveleditor" to snap wallpieces to each other, put monsters to specific points and so on.
How do you do this with GameSalad?#

(and I want to have maybe some levels as an inapp-buy or free additional updates)

Comments

  • RHRH Member Posts: 1,079
    Not too sure what you mean but i think this will solve your problem.

    You can increase the size of the scene so that it is bigger than the camera view and then set the camera to follow your main character or whatever it is by using the control camera behaviour on the actor of your main character.
  • baddogbaddog Member Posts: 10
    thanks rory and tshirt

    I meant, if you make your labyrinth-level using copys of one square putting next to each other, it is hard to position these squares. They overlap or have some distance.
    It would be easier to have a tool to put the squares / monsters/ switches etc exactly next to each other.
  • RHRH Member Posts: 1,079
    oh right, i completely misunderstood, my bad
  • QuinnZoneStudiosQuinnZoneStudios Member Posts: 452
    You can however make a grid as a guide only, in an image editor and that might help layout your blocks.
  • baddogbaddog Member Posts: 10
    Good idea but still too time consuming and unhandy. Do you really do your huge maps this way?
    I'm pondering about coding a little level-editor for myself, making it possoble to easy positioning several blocks together to a whole map with different layers using a "snap-to" feature and alpha color. It should be possible to export that as png file. I did this some years ago for a little windowsgame, i think i can convert it to mac.
    Is there a need for that? And do you know how big the pngs may be tegarding to performance issues on iphone?

    Btw how do you tell gamesalad what is the transparent color of a sprite and can you do savegames?
  • VmlwebVmlweb Member Posts: 427
    It is possible to snap stuff in game to the nearest co-ordinates

    floor ( self.position.x / 50 + 0.5 ) * 50
    This will snap the objects x co-ordinates to the nearest 50
  • firemaplegamesfiremaplegames Member Posts: 3,211
    He's talking about when you lay out the Actors in the Scene editor...
  • VmlwebVmlweb Member Posts: 427
    Ye but if you lay them out roughly every 50 and don't worry about gaps then using that would straiten them all out.
  • baddogbaddog Member Posts: 10
    Thanks for your answers, if this is not on the todo list for a next release, i need to code an editor. Gs is too unhandy for doing nice levels quick and easy. What about my other questions? Any comments?
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