Ready for submission, but still having some trouble.

Hi, I have an App (20.3 MB) and after publishing it to test it, there are some problems that occur:
- The loading screen only shows up for 10% of the whole time that the app's loading
- The loading in the beginning takes about 40 seconds to load!
- The app most of the time crashes when I then pause it to another scene a few seconds after it loads
- Sometimes, the app gets stuck in loading another scene forever (never loads) either crashes, or the spinning thing keeps spinning
- and sometimes the app randomly crashes while in the scene and everything is loaded

I tried turning off the pre-load art for almost all actors, but It seems that it didn't help at all or maybe even made it worse (crashes more now!)

Just to also let you know, my game is not divided into small level scenes, it's divided into 5 scenes:

- Transition Scene (just a scene in the very beginning to load all attributes (maybe 7 or 8)) [after 0.5-0.7 seconds changes scene]
- Main Scene (many many actors on this scene (2x scree size in width))
- Welcome Scene (only comes the first time the app is opened - sometimes it crashes when I pause to this scene)
- Settings (Pauses to this scene from main scene) (the timing is not bad to get to this scene)
- Tutorial scene (a copy of main scene, but it only goes to this scene when it's your first time opening the app)

More info: it's a music application, the loading time for the main scene is terribly long or crashes.

Please Help me with this if you know what to do :(

Thank You!

Comments

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Sounds like you have lots of problems. I wouldn't know where to begin. Doesn't sound like the app is ready. Turn off stuff to debug and locate the problems.
  • Yeah, I managed to make it a bit better, now it doesn't crash but the main reason for all of this is that my app is using too much RAM, around 300 MB. so my iPad heats up a lot after a while that I use it. How can I reduce the RAM usage? most of the ram is being used for images, sounds, and engine.
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