don't forget that iPad is fast
CoIin
Member Posts: 197
Something to watch out for is when you make things work as fast as you can because of the performance of iPhones. When you use it on iPad it may be too fast. Also, consider the way that fingers work, a user may not touch quite as close to an object on the iPad as they would on the iPhone. Here are some examples of what I mean:
Kill the King has a power gauge, and getting good scores, or in some cases even completely a scene, is entirely down to the angle you point and the power you use. The angle situation is improved on iPad, because you can more finely tune the directly, but the power is a lot harder to control because the gauge races up and down. I'm exaggerating for effect, but it's significantly faster, enough to make it very hard to get the power you intended.
In Stunt Squirrels! there are two problems. First, the bomb strength goes up and down faster, making it harder to judge the power. But much more serious, the bomb radius is like it was in the iPhone version, and if you touch a similar proportionate distance away from the squirrel, very often the bomb radius doesn't reach the nearby squirrel, even if the bomb is at maximum strength.
Kill the King has a power gauge, and getting good scores, or in some cases even completely a scene, is entirely down to the angle you point and the power you use. The angle situation is improved on iPad, because you can more finely tune the directly, but the power is a lot harder to control because the gauge races up and down. I'm exaggerating for effect, but it's significantly faster, enough to make it very hard to get the power you intended.
In Stunt Squirrels! there are two problems. First, the bomb strength goes up and down faster, making it harder to judge the power. But much more serious, the bomb radius is like it was in the iPhone version, and if you touch a similar proportionate distance away from the squirrel, very often the bomb radius doesn't reach the nearby squirrel, even if the bomb is at maximum strength.
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