What im doing wrong?? (Stupid issue with a TIMER)

Hi folks!

Im having a very stupid problem with a timer, sure its simple, but i couln'd find whats going wrong.

I want to create a clock from 0 to 10, so i create a new real attribute called MasterTimer, then i create a timer rule on a new actor called (Timer) like this:

Timer
Every 1 second. (Run to completion? i've done with the both, marked and unmarked)

Change attribute game.MasterTimer to game.MasterTimer+1



And a new actor on screen with "display game.MasterTimer"


Simple right????


Well, the clock only counts from 0 to 1 :((((((

What im doing wrong???


Thanks in advance people :D


Comments

  • davidsalomondavidsalomon Member Posts: 136
    edited December 2012
    Hey there @DuendeArkano I made a video for you, hope it helps:

  • DuendeArkanoDuendeArkano Member Posts: 52
    Wow!

    First of all, THANKS TO MAKE MY SOLUTION INTO A VIDEO! :D (it makes me feel special ^____^ :DDD jajajaja)


    And yes, it works!!!

    My problem was that i put the timer on a different actor than the display text, i tought it could be compatible, but it wasn't.

    So thanks a lot!!! :D

    and thanks for all the effort ^^


  • davidsalomondavidsalomon Member Posts: 136
    No problem DuendeArkano!
    I'm not an expert in GS but if I know the solution I like helping people :)
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