What im doing wrong?? (Stupid issue with a TIMER)
Hi folks!
Im having a very stupid problem with a timer, sure its simple, but i couln'd find whats going wrong.
I want to create a clock from 0 to 10, so i create a new real attribute called MasterTimer, then i create a timer rule on a new actor called (Timer) like this:
Timer
Every 1 second. (Run to completion? i've done with the both, marked and unmarked)
Change attribute game.MasterTimer to game.MasterTimer+1
And a new actor on screen with "display game.MasterTimer"
Simple right????
Well, the clock only counts from 0 to 1
(((((
What im doing wrong???
Thanks in advance people![:D :D](http://forums.gamesalad.com/plugins/emojiextender/emoji/twitter/grin.png)
Im having a very stupid problem with a timer, sure its simple, but i couln'd find whats going wrong.
I want to create a clock from 0 to 10, so i create a new real attribute called MasterTimer, then i create a timer rule on a new actor called (Timer) like this:
Timer
Every 1 second. (Run to completion? i've done with the both, marked and unmarked)
Change attribute game.MasterTimer to game.MasterTimer+1
And a new actor on screen with "display game.MasterTimer"
Simple right????
Well, the clock only counts from 0 to 1
![:( :(](http://forums.gamesalad.com/plugins/emojiextender/emoji/twitter/frown.png)
What im doing wrong???
Thanks in advance people
![:D :D](http://forums.gamesalad.com/plugins/emojiextender/emoji/twitter/grin.png)
Comments
First of all, THANKS TO MAKE MY SOLUTION INTO A VIDEO!
And yes, it works!!!
My problem was that i put the timer on a different actor than the display text, i tought it could be compatible, but it wasn't.
So thanks a lot!!!
and thanks for all the effort ^^
I'm not an expert in GS but if I know the solution I like helping people