Actors and performance
GuaveMedia
Member, PRO Posts: 1,262
Hey guys,
hope all of you had a great weekend, my parents used the 12.12 last week for their marriage.
But back to GS, I was wondering about a performance thing. Is it better to move actors out of the scene and set their alpha to 0 OR let them in scene and just colored 0. I have a big scene in height and have placed actors all the way up. Does it make sense to move them out and get them in when I need them or? I have set preload off and moveable also, I just want to speed up loading time since it takes a bit because I have many actors in it. Total memory usage is around 60-80mb.
Thx and all the best,
Alex
hope all of you had a great weekend, my parents used the 12.12 last week for their marriage.
But back to GS, I was wondering about a performance thing. Is it better to move actors out of the scene and set their alpha to 0 OR let them in scene and just colored 0. I have a big scene in height and have placed actors all the way up. Does it make sense to move them out and get them in when I need them or? I have set preload off and moveable also, I just want to speed up loading time since it takes a bit because I have many actors in it. Total memory usage is around 60-80mb.
Thx and all the best,
Alex
Comments
I am having a platformer where I built levels up to a scene height of 6000.
The platforms etc. have 8kb and backgrounds have 250kb. I can't resize the images anymore. How do you guys set up something like this? I just tried to use tables but when spawn points are reached there is a short lag.
thx for the help
some also animated, but I only let them animate when the main character is close enough. I always use prototype function, maybe this changes something?!
Any tips?
But thank you @DanielDoe