iPhone performance issues got you down? Build it for iPad instead!
BeyondtheTech
Member Posts: 809
Can I tell you - the iPad's new A4 processor is blazingly fast. Faster than the one in the iPhone 3GS. The graphics chipset is no slouch either.
Out of sheer curiosity, I added a bunch of actors to a scene, all with behaviors and timers, and the iPad didn't skip a beat (or drop a frame). While I could always appreciate engine tweaking and performance increases by the GameSalad devs, us devs should really take advantage of the speed increase as well as the screen resolution that the iPad has to offer.
If you were building a game for the iPhone and it was disappointingly sluggish, you might want to consider building it into an iPad version first. There's only one generation of device out there for the moment, so let 'er rip with all the trimmings when creating a game.
Then, if you then want to make a version for the iPhone, then "water" it down a bit while keeping its entertaining value. This way, you could really figure out what's worth keeping, while tweaking your programming skills to accommodate the "smaller" device.
For this, you might end up with 1.5 to 2 times the sales for almost the same work!
Out of sheer curiosity, I added a bunch of actors to a scene, all with behaviors and timers, and the iPad didn't skip a beat (or drop a frame). While I could always appreciate engine tweaking and performance increases by the GameSalad devs, us devs should really take advantage of the speed increase as well as the screen resolution that the iPad has to offer.
If you were building a game for the iPhone and it was disappointingly sluggish, you might want to consider building it into an iPad version first. There's only one generation of device out there for the moment, so let 'er rip with all the trimmings when creating a game.
Then, if you then want to make a version for the iPhone, then "water" it down a bit while keeping its entertaining value. This way, you could really figure out what's worth keeping, while tweaking your programming skills to accommodate the "smaller" device.
For this, you might end up with 1.5 to 2 times the sales for almost the same work!
Comments
God, I love this new toy. I'm sure I'm bound to get a performance hit sooner or later, but I just keep adding to it and the engine is purring right along.
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I had to split my game into two. A simple version for iPhone and the iPad gets the Deluxe version.