Can be a solution for complex collisions!!!!

hey every one ,
i used to make my games with Corona SDK and th Physics Editor was the solution for complex collisions .
can we find anyway to use it with GameSalad?
http://www.codeandweb.com/physicseditor/features

Comments

  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    edited December 2012

    @ajas Hi, unfortunately, polygon collision isn't supported in GSC at the moment, though it has been promised for a future version.

    The only collision detection shapes at present are squares/rectangles and circles.

    The only workaround for the while is to make up complex shapes with multiple invisible actors as the collision boundaries.

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • ajasajas Member Posts: 2
    @gyroscope
    hi , it is a big problem for animated shapes :(
  • SocksSocks London, UK.Member Posts: 12,822
    @gyroscope
    hi , it is a big problem for animated shapes :(

    Not for MrBlocky™ and the PerfectlyCircularAliens™.
  • ajasajas Member Posts: 2


    Not for MrBlocky™ and the PerfectlyCircularAliens™.


    cannot understand what u mean !
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