Can be a solution for complex collisions!!!!
hey every one ,
i used to make my games with Corona SDK and th Physics Editor was the solution for complex collisions .
can we find anyway to use it with GameSalad?
http://www.codeandweb.com/physicseditor/features
i used to make my games with Corona SDK and th Physics Editor was the solution for complex collisions .
can we find anyway to use it with GameSalad?
http://www.codeandweb.com/physicseditor/features
Comments
@ajas Hi, unfortunately, polygon collision isn't supported in GSC at the moment, though it has been promised for a future version.
The only collision detection shapes at present are squares/rectangles and circles.
The only workaround for the while is to make up complex shapes with multiple invisible actors as the collision boundaries.
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
hi , it is a big problem for animated shapes
Not for MrBlocky™ and the PerfectlyCircularAliens™.
cannot understand what u mean !