Jumping

I have been trying to setup a jump rule. I created a button and it changes an attribute to make my actor change linear velocity to 500. But for some reason my character is only jumping a tiny little bit. Im not sure what is happening I have tried messing with a bunch of different things. I have no Y gravity set I am using an accelerate downward behavior.

Just want to get any idea of what could be making my actor weigh so much?

Comments

  • SocksSocks London, UK.Member Posts: 12,822
    Just want to get any idea of what could be making my actor weigh so much?
    Sedentary lifestyle, beer, cake and more cake.
  • LooseMooseLooseMoose Member Posts: 224
    what speed is your acceleration? Try putting it to something like 1000
  • I did put the acceleration to about 2500 then it was high enough, but then the motion is very quick, I want a more gradual acceleration.
  • LiquidGameworksLiquidGameworks Anchorage, AKMember, Sous Chef Posts: 956
    What speed is your downward acceleration (your gravity)?
  • my downward acceleration is set at 225, but even when I turn that behavior off it still only goes a small distance into the air.
  • ApprowApprow Member Posts: 703
    I have been trying to setup a jump rule. I created a button and it changes an attribute to make my actor change linear velocity to 500. But for some reason my character is only jumping a tiny little bit. Im not sure what is happening I have tried messing with a bunch of different things. I have no Y gravity set I am using an accelerate downward behavior.

    Just want to get any idea of what could be making my actor weigh so much?

    its easy, just put the jump rule in a timer.

    so lets say:

    rule:
    if Jump=1

    timer:
    "for 0.2" and make sure you check run to completion

    rule:
    your jump rule

    that should do the trick, ofcourse you can edit the 0.2 in 0.3 just check what works best for you

    Cheers
  • Thank you. I tried this and it works a lot better!
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