How to look an actor with another actor and rotate accordingly to the actor

Hello all again! Every time I rotate an actor, my shapes rotate; I have other blocks to constrain with another block to form these shape.

Let's say I have two actors: one actor is 1-Actor, second actor is 2-Actor.
When I rotate 1-actor, I need the 2-Actor to rotate with 1-Actor to stay in its right constrain-position with the 1-actor. But I don't know how to make that happen :(

It's sort of like Tetris, where the shapes rotate and still the blocks stay in its right position. I need to know how to do the same thing and since you're not able to create customize shapes through GameSalad, this is a little difficult for me because I have to constrain each actor (block) to another block to create a customize shape.

Best Answers

  • tatiangtatiang Posts: 11,949
    Accepted Answer
    If it were me, I would create the appearance of rotating shapes by transposing a series of blocks from one set of locations to another set of locations. I'll see if I can get a demo working to show you what I mean. There would be no rotation involved.

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  • tatiangtatiang Posts: 11,949
    Accepted Answer
    It's been a few years since I've played Tetris, so I went with a rotation that was based on a single stationary block that everything rotates around. I just played an online version and I realize that's not how it operates, but maybe this demo will get you thinking of a way to do it:

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Answers

  • VyseVyse Member Posts: 4
    Ah okay, I see now. So don't rotate the actor, just change their positions :) Thank you so much :)
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