2 Actors spawning simultaneously
I've been trying to get a spaceship in a shoot 'em up to shoot 2 projectiles at the same time, but instead, I get one projectile SLIGHTLY ahead of the other, but enough to be noticeable by someone.
This is what I want:
![image](http://i847.photobucket.com/albums/ab34/adscomics/ScreenShot2012-12-25at100217AM.png)
This is what I get:
![image](http://i847.photobucket.com/albums/ab34/adscomics/ScreenShot2012-12-25at100722AM.png)
Could there possibly be something in the order of what I did that could've caused this?
This is what I want:
![image](http://i847.photobucket.com/albums/ab34/adscomics/ScreenShot2012-12-25at100217AM.png)
This is what I get:
![image](http://i847.photobucket.com/albums/ab34/adscomics/ScreenShot2012-12-25at100722AM.png)
Could there possibly be something in the order of what I did that could've caused this?
Having trouble with your game? Sounds like a personal problem.
Comments
Having trouble with your game? Sounds like a personal problem.
If game.Firing was true, then they should both spawn at the same time, shouldn't they?
Having trouble with your game? Sounds like a personal problem.
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
(if there is a good reason for the timer then ignore me).
Yep, do a timer that says "After 0.25 seconds fire projectile 1" "After 0.25000000000000001 seconds, fire projectile 2"
Hope this helps
Chakku
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
Yep, I see what you mean. I also know that GS loads the stuff at the top first, but if that was not working properly for him, then I suggested that he do a timer where the behaviors are separated by 0.00000001 seconds.
Hope that makes sense
Chakku
@ADSentertaintment
Did it work?