Two ways to constrain HUD

I have tested two ways to constrain HUD.
But on viewer,, the best is the method using interpolate by Tshirtbooth with cam zoom project.

This is the only way for do it when you increase de size of camera and screen?


Comments

  • mrpacogpmrpacogp Member Posts: 400
    edited December 2012
    I think that is the correct way to interpolate HUD when you zoom in or something:

    http://i398.photobucket.com/albums/pp67/pacogp/Interpolatequestion_zps27e1f653.png

    I think interpolate linear or easein/out dont is good because if you want to interrupt the zoom, the interpolate stills working and got errors...

    What do you think guys?

    I have test this last, and the images of HUD is all time on their position but dont do it very fine like interpolate.
    But with interpolate method, if you interrupt zoom...

    I think i have to rewrite all my project to get more fps and see then how works that method.

    Just created an empty one and got only 40fps!! what the hell?!?! only got two scenes and 4 actors!
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