Make Scene for Win and Loss or Call actors on same Scene

What can be the best way?
To make a pause game and call scene for show win and score?
Or make a call to the actors when game finish and turn alpha to 1?
This last maybe make all scene more higher really?

Comments

  • beefy_clyrobeefy_clyro Member Posts: 5,394
    You do not want to go to a separate scene just to show a win or loss. Have it all on the scene the player is on. Either have the image off the screen and comes in/moves to when needed or have it already in place but has its alpha at 0 and then when needed, the alpha level comes up to 1.
  • mrpacogpmrpacogp Member Posts: 400
    If you see angry birds, feels like pause scene or something when you win or loss
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Nope, you can design it to look how you want, if you want to have a pause scene then do so but you'll be creating a frustration for your user whilst they wait for a change scene request.
  • mrpacogpmrpacogp Member Posts: 400
    Thank you for your answer, maybe its best solution do it all on scene.
    What do you think about to interpolate HUD when zoom on scene? I think its a regular idea, because when you break the zoom, the interpolate function continues.
    I have used constraint my hud actors on relative size of screen when zooming, but when i tested dont move fine, maybe i have to clean my project file?
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