Why does gamesalad show increase image size when imported???

I have images in the PNG format at 2048 x 1536 at size of 400kb. But when imported, it shows an increase in game project size of 3MB!!!!! What is going on? I have lots of images so this will be a big prob.

Comments

  • famekraftsfamekrafts Member, BASIC Posts: 834
    Yes that's a big problem as gs imports it converts it's file size, I have like 6 backgrounds for my game and my file size going over 100 mb. This is actually because of 2048 size, use 1024 and the image size will half.
  • MarkOnTheIronMarkOnTheIron Member Posts: 1,447
    To fix this problem right click on the project file and click on "Show package contents" open the image folder and replace the imported images with the correct ones.

    Beware: this works only if you have already imported the images in the project.

  • SocksSocks London, UK.Member Posts: 12,822
    edited December 2012
    This is actually because of 2048 size, use 1024 and the image size will half.
    The image size will be one quarter rather than half (Image files are 2D (rather than 1D)).
  • SocksSocks London, UK.Member Posts: 12,822
    edited December 2012
    To fix this problem right click on the project file and click on "Show package contents" open the image folder and replace the imported images with the correct ones.

    Beware: this works only if you have already imported the images in the project.

    . . . and also make sure the project file you are modifying is not open while you are doing this.

  • famekraftsfamekrafts Member, BASIC Posts: 834
    K will try this out.
  • RubiWorksRubiWorks Member Posts: 130
    But when you import a big image? Maybe it´s very heavy to the engine, no? I made a map with a small parts of floor in a repeated sequence...
  • famekraftsfamekrafts Member, BASIC Posts: 834
    Big games easily go over 100 mb for ios games, that's not a major concern, if you are not preloading it it will not cause major loading problems.

    But it's a no no for html5 games.
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