League of Evil's Replay Ghosts- Are they possible in GameSalad?
Chakku
Member Posts: 1,513
Hey guys,
I'm making my game, and I've tried to include a ghost feature, like the one in League of Evil. If you haven't played League of Evil, and don't know what I'm talking about, slide to ****18:10**** on this video below, which will show the guy dying a few times and the ghosts that mimic what happened on the next try.
And if you have an iPod, iPhone, or iPad, you can play by downloading it from here https://itunes.apple.com/us/app/league-of-evil-lite/id412165223?mt=8 (its free)
I don't think it's possible with GameSalad, but there are lot of things I thought impossible and have learned are possible.
If it makes a difference, I DONT have any animations like the ghosts from League of Evil do, and I don't need to signal their death either.
I appreciate your replies.
Thanks
Chakku
I'm making my game, and I've tried to include a ghost feature, like the one in League of Evil. If you haven't played League of Evil, and don't know what I'm talking about, slide to ****18:10**** on this video below, which will show the guy dying a few times and the ghosts that mimic what happened on the next try.
And if you have an iPod, iPhone, or iPad, you can play by downloading it from here https://itunes.apple.com/us/app/league-of-evil-lite/id412165223?mt=8 (its free)
I don't think it's possible with GameSalad, but there are lot of things I thought impossible and have learned are possible.
If it makes a difference, I DONT have any animations like the ghosts from League of Evil do, and I don't need to signal their death either.
I appreciate your replies.
Thanks
Chakku
Comments
Yes, I did think of that, but every second does not look smooth, so I thought of every 1/2 seconds....but I'm trying to use it in a survival type way where I'll ave to record it for a looong time, so I thought it may lag after a while.
If I was to record an X and Y every 0.5 seconds for 30 mins, would the game lag, do you think?
And do you think that there is an alternative method, or is this the only way?
Thanks for replying
Chakku
http://gshelper.com/?p=1448
Would a player really want to watch half an hour of his last game ? How about just recording the last 1 or 2 minutes, so constantly overwriting the values being recorded ?
He's not really watching himself; he's trying to replay for a better time, while watching his best run at 0.3 Alpha, as in it's time trial.
And I haven't actually tried it yet, but I assumed that if I'm continuously saving many attributes PER SECOND, and the player goes for 30 mins (trust me,if I do go Pro, the GameCenter Leaderboards will be a lot more than just 1/2 an hour ), that it would soon lag after not too long, especially on an older device a user may be using.
Really appreciate your input @Socks
I will try it tomorrow and keep this updated on whether it can work that way.
Chakku
Of course I've tested none of this so this is all guess work, but I can't really see where the processor or RAM over heads are in this kind of set up ?
@Socks
Yes, I do agree. I too was guessing when I said it may lag, will see tomorrow, but you could (hopefully!) be right.
And, as always, I thank you for your input.
Chakku
One thing that's going to be tricky is coding in the direction the ghost actor is facing based on the current and previous x/y values. Shouldn't be too hard, though.
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