Desperately waiting for GS 0.8.4.1 - How long GS team?
JCFord
Member Posts: 785
I have my first iPad app ready for release but an desperately waiting for the next minor GS update (0.8.4.1) that needs to resolve the GS loading screen not rotating before I can publish to apple - how long for this minor fix GS team?
Comments
I'm hoping we get it by friday.
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It should be a reasonably easy fix and I think they should release that as an update on it's own before moving onto other issues.
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There is just a 50% chance apple will reject it
I know wits been covered but the actual issues are:
1. Load screen is 90 degrees different than your game
Landscape games have portrait GS logo.. not a big deal
2. Pro accounts still have the GS logo.. a pain yes, but apple doesnt care nor do gamers
Joe still got his Ipad game featured with the issues - Good sign for all of us
Apple IS NOT rejecting anything due to the GS logo
They are rejecting because the splash screen should be the same orientation as the game
8)
Apple rejected ours because the GS logo does not rotate, it's not because its 90degrees out..
1st rejection was because our game didn't work in both portrait and upside down portrait. So we changed each scene and re-submitted.
2nd rejection was purely down to the GS splash screen staying static when the device is upside down.
It's the same orientation as our game but it doesn't rotate in upside down portrait so the app was rejected. They even attached a screenshot of an upside down GS logo when its used in upside down portrait mode.
Chaser
How about rotating your monitor ? That what we have done so we can test the app. You can rotate the screen in osx preferences.
sounds kind of the same
not that it even matters since it needs fixing regardless but, if its upside down from the game it sounds like the same issue i had. Just waaaay more off than 90 degrees
i would bet even if it didnt rotate but, it at least matched the game they would be fine
It might be pot luck at the moment or they could be getting stricter.
GS devs, please squeeze out a new binary ASAP.
Perhaps folks should stop submitting apps until we get an answer. I am sure the Apple folk have tagged (made a note) to watch for any GS games...and reject them promptly?
Also in defence of the GS Gurus...they did release software with no device...so they are heros for allowing us to be at launch. I went to the Apple store and brought up my game....it was cool. But also now they have some issues to resolve and they will with this rev for iPad.
Does not help our community to keep submitting games with these issues on orientation and load screen and keep getting turned back.
Just some thoughts...but we should get a clear answer as many of us have a lot of time and money invested in GS. Each day of lost sales can be a huge liability.
John
That may be the key is that your app doesnt allow ANY autorotate functionality.
Most of us were under the impression we needed to support at least both vesions of the the orientation our game plays in.
IE landscape right and landscape left
Maybe once we allow for autorotate things get funky
If i had an Ipad i would test this theory out - My ipad is due here the 12th ;(
I'm sure they would approve games with one spash orientation if it matched the game like yours does.
Paul it's me i never thought about screen pref to rotate the iMac screen. I'll try later
We tried submitting with one fixed rotation but it was rejected. The rules say it has to support multiple orientations.
On a side note, has anybody tried to add autorotation, to a iPod / iPhone app?
Paulitsme I tried doing the sideways monitor in spaces but did not have an option for it in any of the pref. I have leopard if that's the problem
It looks like it might only work on external displays.
You can see a photo and screenshot on the link below
http://www.tuaw.com/2007/11/05/mac-101-screen-rotation/
I'm really getting anxious as i have an update that i need really bad and they wont approve it
Just a simple timer issue that worked on my iphone version and on the viewer but is causing some overlapping and it makes the gameplay frustrating
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Just tell the "fix it" team to hurry up
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