Memory Performance Result

creativeappscreativeapps Member Posts: 1,770
edited December 2012 in Working with GS (Mac)
I have tested game in simulator and it shows this result. Is this fine? I know 60fps is good but no idea about the performance.

image

Comments

  • creativeappscreativeapps Member Posts: 1,770
    is there any guide for that?
  • SocksSocks London, UK.Member Posts: 12,822
    Memory usage is dependant on game assets (amongst other things).

    There is little use searching for a generic 'best total memory usage' - a game with 500 images and 20 high quality songs would be very happy with a total 150MB . . . but a game with two low resolution images and only a small amount of very efficient code would be dissapointed to still be 50MB.
  • creativeappscreativeapps Member Posts: 1,770
    @Socks What you think after you see my game performance result?
  • SocksSocks London, UK.Member Posts: 12,822
    edited December 2012
    @Socks What you think after you see my game performance result?
    What do you think after reading my post?
  • creativeappscreativeapps Member Posts: 1,770
    @Socks I dont understand that clearly Sorry
  • SocksSocks London, UK.Member Posts: 12,822
    @Socks I dont understand that clearly Sorry
    Memory usage is not something you can say is good or bad if you don't know what the game is doing.

    A game with 5,000 images = Memory usage = 100 MB = great !!
    A game with 2 images = Memory usage = 100 MB = bad !!!

    So . . . . just looking at the read out of memory usage of a game doesn't tell us anything useful.

    Example: Today I bought a thing (I'm not going to tell you what this thing is) and it cost me €£$600, do you think this was a good price ?
  • creativeappscreativeapps Member Posts: 1,770
    @Socks I have around 15-20 images and giving this result Thanks
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